My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Magic Archer Mother Witch Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Electro Wizard Magic Archer
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Electro Wizard Magic Archer Mother Witch
Fireball
Goblin Gang Firecracker Electro Wizard Magic Archer Mother Witch
Poison
Goblin Gang Firecracker Electro Wizard Magic Archer Mother Witch
Lightning
Electro Wizard Magic Archer Mother Witch Monk
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Electro Wizard Magic Archer Mother Witch Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Firecracker Electro Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Monk
Firecracker
Goblin Gang Mega Knight Monk
The Log
Magic Archer Mega Knight
Electro Wizard
Magic Archer Mega Knight
Magic Archer
The Log Electro Wizard Mother Witch Mega Knight
Mother Witch
Magic Archer Mega Knight
Mega Knight
Firecracker The Log Electro Wizard Magic Archer Mother Witch
Monk
Goblin Gang Firecracker

Defense Synergies 1 15

Goblin Gang
Firecracker The Log Electro Wizard Magic Archer
Firecracker
The Log Goblin Gang Electro Wizard Mega Knight
The Log
Firecracker Goblin Gang Electro Wizard Magic Archer Mother Witch Mega Knight
Electro Wizard
Goblin Gang Firecracker The Log Magic Archer Mega Knight
Magic Archer
Goblin Gang The Log Electro Wizard Mother Witch Mega Knight
Mother Witch
The Log Magic Archer Mega Knight
Mega Knight
Firecracker The Log Electro Wizard Magic Archer Mother Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard Magic Archer
Goblin Gang Firecracker The Log Electro Wizard Mega Knight Monk
Goblin Gang Mega Knight Electro Wizard
Goblin Gang Firecracker Electro Wizard Mega Knight Monk
Firecracker The Log Mega Knight Monk
Goblin Gang The Log Firecracker Electro Wizard Magic Archer Mother Witch Mega Knight
Electro Wizard Goblin Gang Firecracker Magic Archer
The Log Electro Wizard Magic Archer Mega Knight Monk
Goblin Gang
Goblin Gang Firecracker Electro Wizard Mega Knight
Goblin Gang Electro Wizard Mother Witch Firecracker The Log Magic Archer Mega Knight
Goblin Gang Firecracker Electro Wizard Magic Archer
Mega Knight Goblin Gang The Log Electro Wizard
Mega Knight Goblin Gang Firecracker The Log Electro Wizard Magic Archer
Goblin Gang Electro Wizard Mega Knight
Monk Goblin Gang The Log Electro Wizard Mega Knight
Mega Knight Goblin Gang Firecracker Electro Wizard
Mega Knight Goblin Gang Firecracker The Log Electro Wizard Magic Archer
The Log Firecracker Electro Wizard Magic Archer Mother Witch Mega Knight
Electro Wizard
Goblin Gang Mega Knight Firecracker The Log Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Electro Wizard
Electro Wizard Goblin Gang Firecracker The Log Magic Archer Mega Knight Monk
Goblin Gang Mega Knight The Log Electro Wizard
Goblin Gang Mega Knight The Log Electro Wizard Monk
Goblin Gang Mega Knight
Firecracker Mother Witch Goblin Gang Electro Wizard Magic Archer Monk
Goblin Gang Electro Wizard
Mega Knight
Electro Wizard Mega Knight Firecracker The Log Magic Archer Monk
Goblin Gang
Mega Knight
Mega Knight Monk The Log Electro Wizard
Mega Knight Goblin Gang
Firecracker Magic Archer Mega Knight
Goblin Gang Electro Wizard Firecracker The Log Magic Archer Monk
Mega Knight Firecracker The Log Electro Wizard Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log Monk
Firecracker Monk The Log Electro Wizard Magic Archer
The Log Magic Archer
Firecracker The Log
Firecracker The Log Magic Archer Mega Knight
Firecracker Mother Witch Magic Archer Monk
Firecracker The Log Magic Archer
The Log Firecracker Magic Archer
The Log Monk Firecracker
Goblin Gang Electro Wizard
Firecracker Monk The Log Electro Wizard Magic Archer
Monk Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer Monk
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log Mega Knight
Monk
Firecracker The Log Electro Wizard Magic Archer Mega Knight Monk
Firecracker The Log Magic Archer Mother Witch Mega Knight Monk
The Log Magic Archer Mega Knight Monk
The Log Monk
The Log Monk
Firecracker The Log Mother Witch Magic Archer Mega Knight
Firecracker The Log Electro Wizard Magic Archer Monk
The Log Magic Archer Mega Knight Monk
Firecracker The Log Magic Archer
Firecracker Electro Wizard Magic Archer Mother Witch
Electro Wizard Firecracker
The Log Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer Monk
Mega Knight
Firecracker The Log Magic Archer Monk
Electro Wizard Goblin Gang Magic Archer
Firecracker Electro Wizard Magic Archer Monk
The Log
Goblin Gang Firecracker Electro Wizard Magic Archer Mega Knight
The Log Firecracker Magic Archer
Monk
Firecracker Mega Knight
Goblin Gang Firecracker The Log Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker The Log Electro Wizard Magic Archer Mega Knight Monk

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