My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Battle Ram Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Skeleton Army
Giant Snowball
Goblin Gang Mega Minion Battle Ram Skeleton Army Witch
Zap
Goblin Gang Firecracker Mortar Battle Ram Skeleton Army Witch
Barbarian Barrel
Goblin Gang Firecracker Mortar Battle Ram Skeleton Army Witch Royal Ghost
The Log
Goblin Gang Firecracker Battle Ram Skeleton Army Witch
Earthquake
Goblin Gang Firecracker Mortar Skeleton Army Witch
Arrows
Goblin Gang Firecracker Skeleton Army Witch
Royal Delivery
Goblin Gang Firecracker Mega Minion Battle Ram Skeleton Army Witch Royal Ghost
Fireball
Goblin Gang Firecracker Mortar Mega Minion Battle Ram Skeleton Army Witch
Poison
Goblin Gang Firecracker Mortar Mega Minion Skeleton Army Witch
Lightning
Mortar Mega Minion Battle Ram Witch
Rocket
Mortar Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Mega Minion Skeleton Army Royal Ghost Mortar Battle Ram Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Mega Minion Skeleton Army

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Mortar Battle Ram Royal Ghost
Firecracker
Goblin Gang Mortar Mega Minion Battle Ram
Mortar
Goblin Gang Firecracker Mega Minion
Mega Minion
Firecracker Mortar
Battle Ram
Goblin Gang Firecracker Witch Royal Ghost
Skeleton Army
Witch
Battle Ram Royal Ghost
Royal Ghost
Goblin Gang Battle Ram Witch

Defense Synergies 0 11

Goblin Gang
Firecracker Mortar Skeleton Army
Firecracker
Goblin Gang Mortar Mega Minion Skeleton Army
Mortar
Goblin Gang Firecracker Mega Minion Skeleton Army
Mega Minion
Firecracker Mortar Skeleton Army Witch
Battle Ram
Skeleton Army
Goblin Gang Firecracker Mortar Mega Minion
Witch
Mega Minion Royal Ghost
Royal Ghost
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Mega Minion
Skeleton Army Goblin Gang Firecracker Mortar Mega Minion Witch
Goblin Gang Mortar Skeleton Army Witch Mega Minion
Skeleton Army Witch Goblin Gang Firecracker Mortar Mega Minion
Firecracker Skeleton Army
Goblin Gang Skeleton Army Firecracker Mega Minion Royal Ghost
Mega Minion Goblin Gang Firecracker Mortar Witch
Witch Goblin Gang Mortar Skeleton Army
Goblin Gang Skeleton Army Firecracker Royal Ghost
Goblin Gang Skeleton Army Witch Firecracker Mega Minion Royal Ghost
Mega Minion Goblin Gang Firecracker Witch
Mortar Skeleton Army Goblin Gang Witch
Skeleton Army Goblin Gang Firecracker Mortar Mega Minion Witch Royal Ghost
Skeleton Army Goblin Gang Mortar
Skeleton Army Goblin Gang Mortar
Goblin Gang Firecracker Mortar Skeleton Army Witch
Mortar Goblin Gang Firecracker Mega Minion Skeleton Army Witch Royal Ghost
Mortar Witch Firecracker Mega Minion Royal Ghost
Mortar
Goblin Gang Skeleton Army Royal Ghost Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Witch Royal Ghost
Goblin Gang Firecracker Mortar Mega Minion Royal Ghost
Goblin Gang Skeleton Army Witch
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Witch
Firecracker Goblin Gang Witch
Goblin Gang Skeleton Army Mega Minion Witch
Skeleton Army
Firecracker Mortar Mega Minion Skeleton Army Witch
Witch Goblin Gang Mega Minion Skeleton Army
Mega Minion Witch
Skeleton Army
Skeleton Army Goblin Gang Witch
Firecracker Skeleton Army Witch
Goblin Gang Skeleton Army Witch Firecracker Mortar Mega Minion
Firecracker Mega Minion Witch Royal Ghost
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Royal Ghost
Firecracker Mortar Royal Ghost
Firecracker
Firecracker Mortar
Firecracker Mega Minion Witch
Firecracker Mortar Witch
Firecracker
Firecracker Mortar
Goblin Gang
Firecracker Mortar
Firecracker
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar Witch
Firecracker Mortar
Mortar
Firecracker Mortar Mega Minion
Firecracker Mortar Witch
Mortar
Firecracker Mortar Witch
Mega Minion Witch
Firecracker Mortar Witch Royal Ghost
Mortar Witch
Firecracker Mortar
Firecracker Witch
Firecracker Mega Minion Witch
Mega Minion
Mortar
Firecracker
Firecracker
Goblin Gang Skeleton Army Witch
Firecracker Mega Minion Witch
Goblin Gang Firecracker Mega Minion
Firecracker Mortar
Firecracker Mega Minion
Goblin Gang Firecracker Witch
Firecracker Witch
Firecracker Mortar Witch Royal Ghost

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