My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Bowler Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Wizard Royal Ghost
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Wizard Bowler Royal Ghost
Fireball
Goblin Gang Firecracker Wizard Bowler
Poison
Goblin Gang Firecracker Wizard
Lightning
Wizard Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Fireball Wizard Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Bowler Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Royal Delivery Royal Ghost Fireball Wizard Bowler Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Royal Delivery Royal Ghost

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Bowler Golem Royal Ghost
Firecracker
Goblin Gang Bowler Golem
Royal Delivery
Fireball
Golem
Wizard
Golem Royal Ghost
Bowler
Goblin Gang Firecracker
Golem
Fireball Goblin Gang Firecracker Wizard
Royal Ghost
Goblin Gang Wizard

Defense Synergies 0 8

Goblin Gang
Firecracker Royal Delivery
Firecracker
Goblin Gang Royal Delivery
Royal Delivery
Goblin Gang Firecracker Fireball Wizard Bowler Royal Ghost
Fireball
Royal Delivery
Wizard
Royal Delivery Royal Ghost
Bowler
Royal Delivery
Golem
Royal Ghost
Royal Delivery Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Fireball Wizard
Goblin Gang Firecracker Royal Delivery
Goblin Gang Bowler Royal Delivery
Goblin Gang Firecracker Bowler
Firecracker Royal Delivery Fireball Bowler
Goblin Gang Royal Delivery Fireball Bowler Firecracker Royal Ghost
Goblin Gang Firecracker Royal Delivery Fireball Wizard
Bowler Fireball
Goblin Gang
Goblin Gang Firecracker Royal Delivery Bowler Royal Ghost
Goblin Gang Firecracker Royal Delivery Fireball Wizard Bowler Royal Ghost
Goblin Gang Firecracker Royal Delivery Fireball Wizard
Bowler Goblin Gang Royal Delivery Fireball Wizard
Fireball Wizard Bowler Goblin Gang Firecracker Royal Delivery Royal Ghost
Goblin Gang
Goblin Gang Royal Delivery Fireball Bowler
Wizard Goblin Gang Firecracker Royal Delivery Fireball Bowler
Royal Delivery Fireball Goblin Gang Firecracker Wizard Bowler Royal Ghost
Royal Delivery Wizard Firecracker Fireball Bowler Royal Ghost
Goblin Gang Wizard Bowler Royal Ghost Firecracker Royal Delivery Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Delivery Fireball Bowler Royal Ghost
Royal Delivery Fireball Goblin Gang Firecracker Wizard Bowler Royal Ghost
Goblin Gang Royal Delivery Bowler
Goblin Gang Bowler Royal Delivery Fireball
Goblin Gang Royal Delivery Bowler
Firecracker Royal Delivery Fireball Wizard Goblin Gang
Goblin Gang Royal Delivery Fireball Bowler
Royal Delivery
Royal Delivery Firecracker Fireball
Goblin Gang Royal Delivery
Bowler
Royal Delivery Fireball Bowler
Royal Delivery Bowler Goblin Gang Fireball Wizard
Wizard Firecracker Fireball Bowler
Goblin Gang Firecracker Royal Delivery Fireball Bowler
Bowler Firecracker Royal Delivery Fireball Wizard Royal Ghost
Royal Delivery Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Ghost
Firecracker Fireball Bowler Royal Ghost
Fireball
Firecracker Fireball
Fireball Wizard Firecracker Bowler
Firecracker Fireball Wizard
Firecracker Wizard Bowler
Fireball Firecracker Wizard Bowler
Fireball Firecracker Wizard
Goblin Gang Fireball Bowler
Firecracker Fireball Wizard Bowler
Fireball Firecracker Wizard
Firecracker Fireball Bowler
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard Bowler
Firecracker Fireball Wizard Bowler
Fireball
Firecracker Fireball Wizard Bowler
Firecracker Fireball Wizard Bowler
Fireball Bowler
Fireball Wizard
Bowler
Fireball
Firecracker Fireball Wizard Bowler
Firecracker Fireball Wizard Bowler Royal Ghost
Fireball Wizard Bowler
Fireball Firecracker
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball Bowler
Fireball Wizard
Firecracker Fireball
Firecracker Fireball Wizard Bowler
Goblin Gang Fireball
Fireball Firecracker Wizard
Fireball
Fireball Goblin Gang Firecracker Wizard Bowler
Firecracker Fireball Wizard Bowler
Fireball
Firecracker
Goblin Gang Firecracker Fireball Bowler
Firecracker Fireball
Firecracker Fireball Bowler Royal Ghost

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