My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Phoenix Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Phoenix
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Goblin Barrel
The Log
Goblin Gang Firecracker Goblin Barrel
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Goblin Gang Firecracker Valkyrie Goblin Barrel
Fireball
Goblin Gang Firecracker Goblin Barrel
Poison
Goblin Gang Firecracker Phoenix
Lightning
Valkyrie Phoenix Goblinstein
Rocket
Valkyrie Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Goblin Barrel Valkyrie Phoenix Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Firecracker Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Firecracker Valkyrie
Firecracker
Goblin Gang Valkyrie Goblin Barrel Mega Knight
Valkyrie
Goblin Barrel Goblin Gang Firecracker
Goblin Barrel
Goblin Gang Valkyrie Firecracker Mega Knight
The Log
Mega Knight
Phoenix
Mega Knight
Firecracker Goblin Barrel The Log
Goblinstein

Defense Synergies 2 6

Goblin Gang
Firecracker Valkyrie The Log
Firecracker
Valkyrie The Log Goblin Gang Mega Knight
Valkyrie
Firecracker Goblin Gang The Log
Goblin Barrel
The Log
Firecracker Goblin Gang Valkyrie Mega Knight
Phoenix
Mega Knight
Firecracker The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
Goblin Gang Firecracker Valkyrie The Log Phoenix Mega Knight
Goblin Gang Mega Knight Valkyrie
Goblin Gang Firecracker Valkyrie Phoenix Mega Knight
Firecracker Valkyrie The Log Mega Knight
Goblin Gang The Log Firecracker Valkyrie Mega Knight
Goblin Gang Firecracker Phoenix
Valkyrie The Log Phoenix Mega Knight
Goblin Gang Phoenix
Goblin Gang Firecracker Valkyrie Phoenix Mega Knight
Goblin Gang Valkyrie Firecracker The Log Mega Knight
Goblin Gang Firecracker Phoenix
Mega Knight Goblin Gang Valkyrie The Log
Valkyrie Mega Knight Goblin Gang Firecracker The Log
Goblin Gang Phoenix Mega Knight
Goblin Gang The Log Mega Knight
Mega Knight Goblin Gang Firecracker Valkyrie
Mega Knight Goblin Gang Firecracker Valkyrie The Log
Valkyrie The Log Firecracker Mega Knight
Phoenix
Goblin Gang Valkyrie Mega Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight
Goblin Gang Firecracker Valkyrie The Log Phoenix Mega Knight
Goblin Gang Mega Knight Valkyrie The Log
Goblin Gang Valkyrie Mega Knight The Log Phoenix
Goblin Gang Valkyrie Phoenix Mega Knight
Firecracker Goblin Gang
Goblin Gang Valkyrie Phoenix
Mega Knight Valkyrie Phoenix
Mega Knight Firecracker Valkyrie The Log Phoenix
Goblin Gang Phoenix
Mega Knight Valkyrie Phoenix
Mega Knight Valkyrie The Log Phoenix
Mega Knight Goblin Gang Valkyrie
Firecracker Valkyrie Mega Knight
Goblin Gang Phoenix Firecracker Valkyrie The Log
Valkyrie Mega Knight Firecracker The Log Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Goblin Gang
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Valkyrie Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Firecracker
Firecracker
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Goblin Gang
Firecracker
The Log
Goblin Gang Firecracker Valkyrie Mega Knight
The Log Firecracker
Firecracker Mega Knight
Goblin Gang Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Mega Knight

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