My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Executioner Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Graveyard Sparky
Giant Snowball
Goblin Gang Goblin Hut Graveyard
Zap
Goblin Gang Goblin Hut Graveyard Sparky
Barbarian Barrel
Goblin Gang Goblin Hut Executioner Graveyard Sparky
The Log
Goblin Gang Goblin Hut Graveyard Sparky
Earthquake
Goblin Gang Goblin Hut Graveyard
Arrows
Goblin Gang Goblin Hut Graveyard
Royal Delivery
Goblin Gang Goblin Hut Executioner Graveyard Sparky
Fireball
Goblin Gang Goblin Hut Executioner Sparky
Poison
Goblin Gang Goblin Hut Executioner Graveyard Sparky
Lightning
Goblin Hut Executioner Sparky
Rocket
Goblin Hut Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Executioner Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Void Freeze Goblin Hut Executioner Graveyard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Void Freeze Goblin Hut

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Hut Sparky
Goblin Hut
Goblin Gang Graveyard Mega Knight
Void
Freeze
Graveyard
Executioner
Mega Knight
Graveyard
Freeze Goblin Hut Sparky Mega Knight
Sparky
Goblin Gang Graveyard
Mega Knight
Goblin Hut Executioner Graveyard

Defense Synergies 0 5

Goblin Gang
Goblin Hut Sparky
Goblin Hut
Goblin Gang
Void
Freeze
Sparky Mega Knight
Executioner
Mega Knight
Graveyard
Sparky
Goblin Gang Freeze
Mega Knight
Freeze Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Void Executioner Sparky
Sparky Goblin Gang Goblin Hut Executioner Mega Knight
Goblin Gang Goblin Hut Sparky Mega Knight Void Freeze Executioner
Goblin Hut Sparky Goblin Gang Mega Knight
Sparky Mega Knight
Goblin Gang Freeze Executioner Mega Knight
Goblin Gang Goblin Hut Void Freeze Executioner
Void Sparky Mega Knight
Sparky Goblin Gang Goblin Hut
Goblin Gang Sparky Mega Knight
Goblin Gang Executioner Goblin Hut Freeze Mega Knight
Executioner Goblin Gang Goblin Hut
Goblin Hut Sparky Mega Knight Goblin Gang Freeze
Executioner Sparky Mega Knight Goblin Gang Goblin Hut Freeze
Sparky Goblin Gang Goblin Hut Mega Knight
Goblin Gang Goblin Hut Freeze Sparky Mega Knight
Sparky Mega Knight Goblin Gang Goblin Hut Executioner
Mega Knight Goblin Gang Goblin Hut Executioner
Freeze Executioner Goblin Hut Mega Knight
Sparky Goblin Hut
Goblin Gang Mega Knight Executioner Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Goblin Hut Void Sparky
Void Goblin Gang Executioner Mega Knight
Goblin Gang Mega Knight Goblin Hut Sparky
Goblin Gang Mega Knight Sparky
Goblin Gang Goblin Hut Executioner Sparky Mega Knight
Executioner Goblin Gang Goblin Hut Freeze
Goblin Gang Sparky Goblin Hut Void
Mega Knight Sparky
Void Freeze Mega Knight Goblin Hut Sparky
Goblin Gang Goblin Hut Sparky
Mega Knight Goblin Hut Sparky
Mega Knight Void
Mega Knight Goblin Gang Executioner Sparky
Executioner Sparky Mega Knight
Goblin Gang Goblin Hut Sparky Freeze Executioner
Executioner Mega Knight Goblin Hut Freeze Sparky
Goblin Hut Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Freeze Sparky
Void Executioner
Goblin Hut Void Sparky
Void Freeze Sparky
Executioner Sparky Mega Knight
Executioner Freeze
Executioner Sparky
Freeze Executioner
Void
Goblin Gang Void Sparky
Void Sparky
Void Executioner
Goblin Hut Void Executioner Sparky
Void Freeze
Goblin Hut Sparky
Goblin Hut Executioner Sparky
Goblin Hut Executioner Sparky Mega Knight
Freeze Sparky
Sparky
Void Executioner Sparky Mega Knight
Void Mega Knight
Void Sparky Mega Knight
Void
Void Sparky
Void
Freeze Executioner Sparky Mega Knight
Void Executioner Sparky
Void Sparky Mega Knight
Void Sparky
Void Executioner Sparky
Goblin Hut Void Freeze
Void Sparky
Void Sparky Mega Knight
Void Freeze Sparky
Sparky Mega Knight
Sparky
Goblin Gang Goblin Hut Void Freeze
Executioner
Freeze
Void Goblin Gang Executioner Sparky Mega Knight
Executioner
Void Sparky
Executioner Sparky Mega Knight
Goblin Gang Freeze Sparky
Void Executioner
Void Freeze Executioner Sparky Mega Knight
Sparky
Void Sparky Mega Knight
Void

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