My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Wizard Magic Archer
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Wizard Bowler Magic Archer
Fireball
Goblin Gang Hog Rider Wizard Bowler Magic Archer
Poison
Goblin Gang Wizard Magic Archer
Lightning
Wizard Bowler Magic Archer
Rocket
Hog Rider Wizard Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Bowler The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tornado Hog Rider Magic Archer Golden Knight Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Tornado Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Bowler
Hog Rider
Goblin Gang The Log Wizard Tornado Bowler Magic Archer Golden Knight
Wizard
Tornado Hog Rider
Tornado
Wizard Magic Archer Hog Rider Bowler The Log
Bowler
Goblin Gang Hog Rider Tornado The Log Magic Archer
The Log
Hog Rider Tornado Bowler Magic Archer
Magic Archer
Tornado Hog Rider Bowler The Log Golden Knight
Golden Knight
Hog Rider Magic Archer

Defense Synergies 4 7

Goblin Gang
The Log Magic Archer
Hog Rider
Wizard
Tornado The Log Golden Knight
Tornado
Wizard Bowler Magic Archer The Log
Bowler
Tornado The Log
The Log
Bowler Goblin Gang Wizard Tornado Magic Archer Golden Knight
Magic Archer
Tornado Goblin Gang The Log
Golden Knight
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard The Log Magic Archer Golden Knight
Goblin Gang The Log
Goblin Gang Tornado Bowler
Goblin Gang Bowler
Tornado Bowler The Log
Goblin Gang Tornado Bowler The Log Magic Archer
Tornado Goblin Gang Wizard Magic Archer
Bowler The Log Magic Archer Golden Knight
Goblin Gang Tornado
Goblin Gang Tornado Bowler
Goblin Gang Wizard Tornado Bowler The Log Magic Archer
Goblin Gang Wizard Tornado Magic Archer
Bowler Goblin Gang Wizard The Log
Wizard Bowler Goblin Gang Tornado The Log Magic Archer Golden Knight
Goblin Gang
Tornado Goblin Gang Bowler The Log
Wizard Goblin Gang Tornado Bowler
Goblin Gang Wizard Tornado Bowler The Log Magic Archer Golden Knight
Wizard Tornado The Log Bowler Magic Archer
Tornado
Goblin Gang Wizard Bowler The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Bowler
Goblin Gang Wizard Bowler The Log Magic Archer
Goblin Gang Bowler The Log Golden Knight
Goblin Gang Bowler Tornado The Log
Goblin Gang Bowler
Wizard Goblin Gang Tornado Magic Archer
Goblin Gang Bowler
Tornado The Log Magic Archer
Goblin Gang
Bowler Golden Knight
Tornado Bowler The Log
Bowler Goblin Gang Wizard Golden Knight
Wizard Bowler Magic Archer
Goblin Gang Tornado Bowler The Log Magic Archer Golden Knight
Bowler Wizard The Log Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Golden Knight
Tornado Bowler The Log Magic Archer Golden Knight
The Log Magic Archer
The Log
Wizard Bowler The Log Magic Archer
Wizard Tornado Magic Archer
Wizard Tornado Bowler The Log Magic Archer
The Log Wizard Tornado Bowler Magic Archer
The Log Wizard Tornado Golden Knight
Goblin Gang Tornado Bowler
Wizard Tornado Bowler The Log Magic Archer Golden Knight
Wizard Tornado Magic Archer
Bowler The Log Magic Archer Golden Knight
Magic Archer
The Log Magic Archer
Wizard Bowler The Log Magic Archer Golden Knight
Magic Archer Wizard Bowler The Log
Tornado
Wizard Bowler The Log Magic Archer
Wizard Tornado Bowler The Log Magic Archer Golden Knight
Bowler The Log Magic Archer
Wizard Tornado
Tornado Bowler The Log
The Log
Tornado The Log Wizard Bowler Magic Archer
The Log Wizard Tornado Bowler Magic Archer Golden Knight
Wizard Tornado Bowler The Log Magic Archer Golden Knight
Tornado The Log Magic Archer Golden Knight
Wizard Tornado Magic Archer
Wizard
Bowler
Wizard The Log Magic Archer
Magic Archer
Wizard Bowler The Log Magic Archer
Goblin Gang Magic Archer
Wizard Tornado Magic Archer
The Log
Goblin Gang Wizard Bowler Magic Archer
The Log Wizard Bowler Magic Archer
Tornado
Goblin Gang Tornado Bowler The Log Magic Archer Golden Knight
Tornado Magic Archer
Tornado Bowler The Log Magic Archer Golden Knight
Wizard Bowler

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