My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Sparky
Giant Snowball
Goblin Gang Minion Horde
Zap
Goblin Gang Minion Horde Sparky
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Sparky
The Log
Goblin Gang Elite Barbarians Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Wizard Sparky
Fireball
Goblin Gang Minion Horde Elite Barbarians Wizard Sparky
Poison
Goblin Gang Minion Horde Wizard Sparky
Lightning
Elite Barbarians Wizard Sparky Goblinstein
Rocket
Minion Horde Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Goblin Gang Minion Horde Wizard Goblinstein Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Rage Goblin Gang Minion Horde

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mirror Sparky
Minion Horde
Rage Mirror Sparky
Elite Barbarians
Rage Wizard Sparky
Wizard
Elite Barbarians Rage Sparky
Mirror
Goblin Gang Minion Horde Sparky
Rage
Minion Horde Elite Barbarians Sparky Wizard
Sparky
Rage Goblin Gang Minion Horde Elite Barbarians Wizard Mirror
Goblinstein

Defense Synergies 1 5

Goblin Gang
Mirror Sparky
Minion Horde
Mirror Sparky
Elite Barbarians
Wizard
Wizard
Elite Barbarians
Mirror
Minion Horde Goblin Gang Sparky
Rage
Sparky
Goblin Gang Minion Horde Mirror
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Sparky
Minion Horde Elite Barbarians Sparky Goblin Gang
Goblin Gang Minion Horde Sparky Elite Barbarians
Minion Horde Elite Barbarians Sparky Goblin Gang
Elite Barbarians Sparky
Goblin Gang
Minion Horde Goblin Gang Wizard
Sparky
Minion Horde Sparky Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Minion Horde Sparky
Goblin Gang Minion Horde Wizard
Minion Horde Goblin Gang Wizard
Minion Horde Sparky Goblin Gang Elite Barbarians Wizard
Wizard Sparky Goblin Gang Minion Horde
Elite Barbarians Sparky Goblin Gang Minion Horde
Minion Horde Goblin Gang Elite Barbarians Sparky
Minion Horde Wizard Sparky Goblin Gang Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Wizard
Wizard
Sparky Elite Barbarians
Goblin Gang Wizard Minion Horde Elite Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Sparky
Goblin Gang Elite Barbarians Wizard
Goblin Gang Minion Horde Elite Barbarians Sparky
Goblin Gang Minion Horde Elite Barbarians Sparky
Goblin Gang Minion Horde Elite Barbarians Sparky
Wizard Goblin Gang Minion Horde
Goblin Gang Sparky Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Sparky
Minion Horde Elite Barbarians Sparky
Goblin Gang Minion Horde Sparky
Minion Horde Elite Barbarians Sparky
Elite Barbarians
Elite Barbarians Goblin Gang Minion Horde Wizard Sparky
Wizard Minion Horde Sparky
Goblin Gang Elite Barbarians Sparky Minion Horde
Minion Horde Elite Barbarians Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Minion Horde Sparky
Sparky
Wizard Minion Horde Sparky
Wizard Minion Horde
Minion Horde Wizard Sparky
Wizard
Wizard
Goblin Gang Minion Horde Elite Barbarians Sparky
Minion Horde Wizard Sparky
Wizard
Elite Barbarians Sparky
Minion Horde
Elite Barbarians Sparky
Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Sparky
Minion Horde Sparky
Wizard Sparky
Wizard
Minion Horde Sparky
Wizard
Sparky
Minion Horde
Wizard Sparky
Minion Horde
Wizard Sparky
Wizard Sparky
Sparky
Elite Barbarians Minion Horde Wizard Sparky
Minion Horde Wizard
Minion Horde Elite Barbarians Sparky
Minion Horde Wizard Sparky
Minion Horde Sparky
Minion Horde Sparky
Wizard Sparky
Minion Horde Goblin Gang
Wizard
Goblin Gang Minion Horde Wizard Sparky
Wizard
Sparky
Minion Horde Elite Barbarians Sparky
Goblin Gang Minion Horde Elite Barbarians Sparky
Sparky

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