My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Wizard Giant Skeleton Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Giant Skeleton
Giant Snowball
Goblin Gang
Zap
Goblin Gang Goblin Giant
Barbarian Barrel
Goblin Gang Bomb Tower Wizard Giant Skeleton Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Goblin Demolisher Giant Skeleton
Earthquake
Goblin Gang Bomb Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Goblin Demolisher Wizard Giant Skeleton Electro Wizard
Fireball
Goblin Gang Bomb Tower Wizard Electro Wizard
Poison
Goblin Gang Bomb Tower Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Bomb Tower Wizard Electro Wizard
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Goblin Demolisher Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Goblin Demolisher Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mini P.E.K.K.A Bomb Tower Goblin Demolisher Electro Wizard Wizard Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Mini P.E.K.K.A Bomb Tower Goblin Demolisher

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Giant Skeleton Goblin Giant
Mini P.E.K.K.A
Goblin Gang Goblin Demolisher Wizard Giant Skeleton Goblin Giant Electro Wizard
Bomb Tower
Goblin Demolisher
Goblin Giant Mini P.E.K.K.A Giant Skeleton
Wizard
Mini P.E.K.K.A Giant Skeleton Goblin Giant
Giant Skeleton
Goblin Gang Mini P.E.K.K.A Goblin Demolisher Wizard Electro Wizard
Goblin Giant
Goblin Demolisher Goblin Gang Mini P.E.K.K.A Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Giant Skeleton Goblin Giant

Defense Synergies 1 12

Goblin Gang
Mini P.E.K.K.A Bomb Tower Giant Skeleton Electro Wizard
Mini P.E.K.K.A
Electro Wizard Goblin Gang Bomb Tower Goblin Demolisher Wizard
Bomb Tower
Goblin Gang Mini P.E.K.K.A Electro Wizard
Goblin Demolisher
Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A Giant Skeleton Electro Wizard
Giant Skeleton
Goblin Gang Wizard Electro Wizard
Goblin Giant
Electro Wizard
Electro Wizard
Mini P.E.K.K.A Goblin Gang Bomb Tower Wizard Giant Skeleton Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Wizard Goblin Giant Electro Wizard
Mini P.E.K.K.A Bomb Tower Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Bomb Tower Giant Skeleton Electro Wizard
Mini P.E.K.K.A Bomb Tower Goblin Gang Electro Wizard
Mini P.E.K.K.A Bomb Tower Goblin Demolisher Giant Skeleton
Goblin Gang Bomb Tower Goblin Demolisher Electro Wizard
Electro Wizard Goblin Gang Bomb Tower Wizard
Bomb Tower Giant Skeleton Goblin Giant Electro Wizard
Mini P.E.K.K.A Goblin Gang Bomb Tower
Goblin Gang Mini P.E.K.K.A Giant Skeleton Electro Wizard
Goblin Gang Electro Wizard Bomb Tower Goblin Demolisher Wizard Giant Skeleton Goblin Giant
Goblin Gang Wizard Electro Wizard
Mini P.E.K.K.A Bomb Tower Goblin Gang Wizard Giant Skeleton Electro Wizard
Bomb Tower Wizard Goblin Gang Mini P.E.K.K.A Goblin Demolisher Electro Wizard
Mini P.E.K.K.A Goblin Gang Bomb Tower Electro Wizard
Bomb Tower Goblin Gang Mini P.E.K.K.A Electro Wizard
Bomb Tower Wizard Goblin Gang Mini P.E.K.K.A Electro Wizard
Bomb Tower Goblin Gang Goblin Demolisher Wizard Electro Wizard
Bomb Tower Wizard Goblin Demolisher Giant Skeleton Electro Wizard
Mini P.E.K.K.A Bomb Tower Electro Wizard
Goblin Gang Goblin Demolisher Wizard Mini P.E.K.K.A Bomb Tower Giant Skeleton Goblin Giant Electro Wizard
Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Giant Skeleton Electro Wizard
Electro Wizard Goblin Gang Mini P.E.K.K.A Bomb Tower Wizard
Goblin Gang Giant Skeleton Mini P.E.K.K.A Bomb Tower Goblin Giant Electro Wizard
Goblin Gang Mini P.E.K.K.A Giant Skeleton Goblin Giant Electro Wizard
Giant Skeleton Goblin Gang Mini P.E.K.K.A Goblin Giant
Wizard Goblin Gang Bomb Tower Goblin Demolisher Goblin Giant Electro Wizard
Goblin Gang Mini P.E.K.K.A Bomb Tower Giant Skeleton Goblin Giant Electro Wizard
Mini P.E.K.K.A Giant Skeleton Bomb Tower Goblin Giant
Giant Skeleton Electro Wizard Mini P.E.K.K.A Bomb Tower
Goblin Gang Goblin Giant
Mini P.E.K.K.A Bomb Tower Giant Skeleton
Giant Skeleton Goblin Giant Electro Wizard
Mini P.E.K.K.A Giant Skeleton Goblin Gang Bomb Tower Wizard Goblin Giant
Wizard Bomb Tower Goblin Demolisher
Goblin Gang Electro Wizard Mini P.E.K.K.A Bomb Tower Giant Skeleton Goblin Giant
Mini P.E.K.K.A Bomb Tower Wizard Giant Skeleton Electro Wizard
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Electro Wizard
Giant Skeleton Goblin Giant
Giant Skeleton
Wizard Goblin Demolisher
Wizard Goblin Giant
Goblin Demolisher Wizard
Goblin Demolisher Wizard
Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard
Wizard Electro Wizard
Wizard
Goblin Demolisher Wizard
Goblin Demolisher Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Demolisher Wizard Electro Wizard
Goblin Demolisher Wizard
Giant Skeleton
Wizard
Goblin Demolisher Wizard
Wizard Electro Wizard
Wizard
Wizard Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Wizard
Electro Wizard
Giant Skeleton
Wizard
Electro Wizard Goblin Gang
Wizard Electro Wizard
Goblin Gang Mini P.E.K.K.A Wizard Electro Wizard
Wizard
Giant Skeleton
Goblin Gang Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Goblin Giant Electro Wizard
Wizard

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