My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Goblin Hut Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Goblin Hut Baby Dragon Witch Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Baby Dragon Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Inferno Dragon Skeleton King
Giant Snowball
Goblin Gang Musketeer Battle Ram Goblin Hut Baby Dragon Witch Inferno Dragon Skeleton King
Zap
Goblin Gang Battle Ram Goblin Hut Witch Inferno Dragon Skeleton King
Barbarian Barrel
Goblin Gang Musketeer Battle Ram Goblin Hut Witch Skeleton King
The Log
Goblin Gang Musketeer Battle Ram Goblin Hut Witch Skeleton King
Earthquake
Goblin Gang Goblin Hut Witch Skeleton King
Arrows
Goblin Gang Goblin Hut Witch Skeleton King
Royal Delivery
Goblin Gang Musketeer Battle Ram Goblin Hut Baby Dragon Witch Inferno Dragon Skeleton King
Fireball
Goblin Gang Musketeer Battle Ram Goblin Hut Baby Dragon Witch Inferno Dragon Skeleton King
Poison
Goblin Gang Musketeer Goblin Hut Witch Skeleton King
Lightning
Musketeer Battle Ram Goblin Hut Baby Dragon Witch Inferno Dragon Skeleton King
Rocket
Musketeer Goblin Hut Witch Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Musketeer Battle Ram Baby Dragon Inferno Dragon Skeleton King Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Musketeer Battle Ram Baby Dragon

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Ram Goblin Hut Baby Dragon Skeleton King
Musketeer
Battle Ram Goblin Hut Baby Dragon
Battle Ram
Goblin Gang Musketeer Goblin Hut Baby Dragon Witch
Goblin Hut
Goblin Gang Musketeer Battle Ram Baby Dragon
Baby Dragon
Goblin Gang Musketeer Battle Ram Goblin Hut Witch Inferno Dragon
Witch
Battle Ram Baby Dragon Skeleton King
Inferno Dragon
Baby Dragon
Skeleton King
Goblin Gang Witch

Defense Synergies 1 10

Goblin Gang
Musketeer Goblin Hut Inferno Dragon
Musketeer
Goblin Gang Goblin Hut Baby Dragon Skeleton King
Battle Ram
Goblin Hut
Goblin Gang Musketeer Baby Dragon
Baby Dragon
Musketeer Goblin Hut Witch Inferno Dragon Skeleton King
Witch
Baby Dragon
Inferno Dragon
Goblin Gang Baby Dragon Skeleton King
Skeleton King
Musketeer Baby Dragon Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Hut Baby Dragon
Inferno Dragon Goblin Gang Musketeer Goblin Hut Witch
Goblin Gang Goblin Hut Witch Musketeer Inferno Dragon
Goblin Hut Witch Inferno Dragon Goblin Gang Musketeer Skeleton King
Goblin Gang Musketeer Baby Dragon
Musketeer Inferno Dragon Goblin Gang Goblin Hut Baby Dragon Witch
Musketeer Baby Dragon
Witch Inferno Dragon Goblin Gang Musketeer Goblin Hut Skeleton King
Goblin Gang Musketeer
Goblin Gang Witch Musketeer Goblin Hut Baby Dragon Skeleton King
Musketeer Inferno Dragon Goblin Gang Goblin Hut Baby Dragon Witch
Goblin Hut Goblin Gang Musketeer Witch
Goblin Gang Goblin Hut Baby Dragon Witch Skeleton King
Inferno Dragon Goblin Gang Goblin Hut Skeleton King
Goblin Gang Goblin Hut Inferno Dragon
Goblin Gang Musketeer Goblin Hut Witch
Goblin Gang Musketeer Goblin Hut Baby Dragon Witch
Baby Dragon Witch Musketeer Goblin Hut Inferno Dragon
Musketeer Goblin Hut Inferno Dragon
Goblin Gang Musketeer Baby Dragon Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Hut Witch
Goblin Gang Musketeer Baby Dragon Inferno Dragon
Goblin Gang Musketeer Goblin Hut Witch
Goblin Gang Musketeer
Goblin Gang Musketeer Goblin Hut Witch Inferno Dragon
Goblin Gang Musketeer Goblin Hut Baby Dragon Witch
Goblin Gang Musketeer Goblin Hut Witch
Inferno Dragon
Goblin Hut Baby Dragon Witch Inferno Dragon
Witch Goblin Gang Musketeer Goblin Hut Inferno Dragon
Inferno Dragon Musketeer Goblin Hut Witch
Goblin Gang Witch Skeleton King
Musketeer Baby Dragon Witch
Goblin Gang Goblin Hut Witch Musketeer Baby Dragon Inferno Dragon Skeleton King
Musketeer Goblin Hut Baby Dragon Witch Inferno Dragon Skeleton King
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Musketeer Baby Dragon
Goblin Hut Baby Dragon
Musketeer
Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch
Baby Dragon
Goblin Gang Musketeer
Musketeer
Musketeer Baby Dragon
Musketeer Goblin Hut Baby Dragon
Musketeer Baby Dragon
Musketeer Goblin Hut Baby Dragon
Musketeer Goblin Hut Baby Dragon Witch
Musketeer Goblin Hut Baby Dragon
Musketeer Baby Dragon
Baby Dragon Witch
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Baby Dragon Witch
Witch Inferno Dragon
Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Goblin Hut Witch
Musketeer
Goblin Gang Musketeer Goblin Hut Witch
Musketeer Baby Dragon Witch
Goblin Gang Musketeer Baby Dragon
Musketeer Baby Dragon Skeleton King
Musketeer
Goblin Gang Musketeer Baby Dragon Witch Skeleton King
Musketeer Witch
Musketeer Baby Dragon Witch
Inferno Dragon

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