My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Zappies Barbarian Hut Royal Ghost Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Ghost Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Goblin Machine Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Mighty Miner
Giant Snowball
Goblin Gang Musketeer Zappies Mighty Miner
Zap
Goblin Gang Zappies Mighty Miner
Barbarian Barrel
Goblin Gang Musketeer Zappies Barbarian Hut Royal Ghost
The Log
Goblin Gang Musketeer Zappies Barbarian Hut
Earthquake
Goblin Gang Zappies Barbarian Hut
Arrows
Goblin Gang Zappies
Royal Delivery
Goblin Gang Musketeer Zappies Royal Ghost
Fireball
Goblin Gang Musketeer Zappies Barbarian Hut Mighty Miner
Poison
Goblin Gang Musketeer Zappies Barbarian Hut
Lightning
Musketeer Barbarian Hut Mighty Miner
Rocket
Musketeer Barbarian Hut Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Royal Ghost Goblin Machine Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Royal Ghost Musketeer Zappies Mighty Miner Goblin Machine Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Royal Ghost Musketeer

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Barbarian Hut Royal Ghost
Musketeer
Barbarian Hut Royal Ghost
Zappies
Rage Royal Ghost
Barbarian Hut
Musketeer Goblin Gang Royal Ghost
Rage
Zappies Goblin Machine
Royal Ghost
Goblin Gang Musketeer Zappies Barbarian Hut
Goblin Machine
Rage
Mighty Miner

Defense Synergies 1 5

Goblin Gang
Musketeer Zappies Barbarian Hut
Musketeer
Goblin Gang Zappies Barbarian Hut Royal Ghost
Zappies
Goblin Gang Musketeer
Barbarian Hut
Goblin Gang Musketeer
Rage
Royal Ghost
Musketeer
Goblin Machine
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Musketeer Zappies
Barbarian Hut Goblin Gang Musketeer Zappies
Goblin Gang Barbarian Hut Musketeer Zappies
Barbarian Hut Goblin Gang Musketeer Zappies
Goblin Gang Musketeer Zappies Royal Ghost
Musketeer Goblin Gang Zappies Barbarian Hut
Barbarian Hut Musketeer
Zappies Barbarian Hut Mighty Miner Goblin Gang Musketeer
Goblin Gang Musketeer Zappies Royal Ghost
Goblin Gang Musketeer Zappies Royal Ghost
Musketeer Goblin Gang Zappies Barbarian Hut
Barbarian Hut Goblin Gang Musketeer Zappies
Barbarian Hut Goblin Gang Zappies Royal Ghost
Barbarian Hut Goblin Gang Zappies
Barbarian Hut Goblin Gang Zappies
Barbarian Hut Goblin Gang Musketeer Zappies
Goblin Gang Musketeer Zappies Barbarian Hut Royal Ghost
Musketeer Zappies Barbarian Hut Royal Ghost
Barbarian Hut Musketeer Zappies
Goblin Gang Royal Ghost Musketeer Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Zappies Royal Ghost
Goblin Gang Musketeer Royal Ghost
Goblin Gang Zappies Musketeer Barbarian Hut
Goblin Gang Musketeer Zappies Barbarian Hut
Barbarian Hut Goblin Gang Musketeer Zappies Mighty Miner
Goblin Gang Musketeer Zappies
Goblin Gang Musketeer Zappies Barbarian Hut
Mighty Miner Zappies Barbarian Hut
Zappies Barbarian Hut
Goblin Gang Musketeer Zappies Barbarian Hut
Musketeer Zappies
Goblin Gang Zappies Barbarian Hut
Musketeer Zappies Barbarian Hut
Goblin Gang Zappies Musketeer Barbarian Hut Mighty Miner
Musketeer Zappies Barbarian Hut Royal Ghost Mighty Miner
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Barbarian Hut Royal Ghost
Musketeer Royal Ghost
Barbarian Hut
Musketeer Barbarian Hut
Musketeer Goblin Machine
Musketeer
Barbarian Hut
Goblin Gang Musketeer
Musketeer Goblin Machine
Musketeer
Musketeer Barbarian Hut
Musketeer
Musketeer Barbarian Hut
Musketeer Barbarian Hut
Musketeer Barbarian Hut
Musketeer Goblin Machine
Goblin Machine
Musketeer
Musketeer
Musketeer Barbarian Hut
Goblin Machine
Musketeer Royal Ghost
Musketeer
Musketeer
Musketeer
Musketeer Zappies
Musketeer
Zappies
Mighty Miner
Goblin Gang Musketeer Zappies Barbarian Hut
Musketeer Zappies
Goblin Gang Musketeer
Musketeer
Musketeer
Goblin Gang Musketeer Zappies
Musketeer Zappies
Musketeer Royal Ghost

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