My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Three Musketeers Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Furnace Three Musketeers P.E.K.K.A Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Three Musketeers
Giant Snowball
Goblin Gang Tombstone Furnace Three Musketeers
Zap
Goblin Gang Royal Giant Tombstone Furnace Three Musketeers
Barbarian Barrel
Goblin Gang Tombstone Furnace Three Musketeers
The Log
Goblin Gang Royal Giant Tombstone Furnace Three Musketeers
Earthquake
Goblin Gang Tombstone Furnace
Arrows
Goblin Gang Tombstone Furnace
Royal Delivery
Goblin Gang Three Musketeers P.E.K.K.A Mother Witch
Fireball
Goblin Gang Tombstone Furnace Three Musketeers Mother Witch
Poison
Goblin Gang Tombstone Furnace Three Musketeers Mother Witch
Lightning
Tombstone Furnace Three Musketeers Mother Witch
Rocket
Furnace Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone P.E.K.K.A Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tombstone Furnace Mother Witch Royal Giant P.E.K.K.A Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Tombstone Furnace Mother Witch

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Three Musketeers P.E.K.K.A
Royal Giant
Furnace Mother Witch Goblin Gang
Tombstone
Furnace
Royal Giant P.E.K.K.A
Three Musketeers
Goblin Gang
P.E.K.K.A
Goblin Gang Furnace Mother Witch
Mother Witch
Royal Giant P.E.K.K.A Mega Knight
Mega Knight
Mother Witch

Defense Synergies 0 5

Goblin Gang
Tombstone Furnace P.E.K.K.A
Royal Giant
Tombstone
Goblin Gang Mother Witch
Furnace
Goblin Gang
Three Musketeers
P.E.K.K.A
Goblin Gang
Mother Witch
Tombstone Mega Knight
Mega Knight
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone
P.E.K.K.A Goblin Gang Tombstone Furnace Three Musketeers Mega Knight
Goblin Gang Furnace Three Musketeers P.E.K.K.A Mega Knight Tombstone
Three Musketeers P.E.K.K.A Goblin Gang Tombstone Furnace Mega Knight
Tombstone P.E.K.K.A Mega Knight
Goblin Gang Furnace Mother Witch Mega Knight
Furnace Three Musketeers Goblin Gang Tombstone
P.E.K.K.A Mega Knight
Three Musketeers P.E.K.K.A Goblin Gang Tombstone Furnace
Goblin Gang Mega Knight
Goblin Gang Mother Witch Tombstone Furnace Mega Knight
Three Musketeers Goblin Gang Furnace
Tombstone Furnace P.E.K.K.A Mega Knight Goblin Gang Three Musketeers
Three Musketeers Mega Knight Goblin Gang Tombstone Furnace P.E.K.K.A
P.E.K.K.A Goblin Gang Tombstone Furnace Three Musketeers Mega Knight
Goblin Gang Furnace Three Musketeers P.E.K.K.A Mega Knight
Three Musketeers Mega Knight Goblin Gang Tombstone Furnace P.E.K.K.A
Tombstone Mega Knight Goblin Gang Furnace Three Musketeers
Furnace Tombstone Mother Witch Mega Knight
P.E.K.K.A Three Musketeers
Goblin Gang Mega Knight Furnace P.E.K.K.A Mother Witch
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tombstone Furnace P.E.K.K.A
Goblin Gang Mega Knight
Goblin Gang Tombstone P.E.K.K.A Mega Knight Furnace
Goblin Gang P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang Tombstone Three Musketeers Mega Knight
Furnace Mother Witch Goblin Gang Three Musketeers
Goblin Gang P.E.K.K.A Tombstone Furnace
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Tombstone
P.E.K.K.A Goblin Gang Tombstone Three Musketeers
P.E.K.K.A Mega Knight Tombstone
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Goblin Gang Tombstone Three Musketeers
Furnace Three Musketeers Mega Knight
Goblin Gang Tombstone Furnace Three Musketeers P.E.K.K.A
Mega Knight P.E.K.K.A Mother Witch
Tombstone Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Furnace Mega Knight
Mother Witch Furnace
Furnace
Goblin Gang Three Musketeers
Three Musketeers
Furnace
Furnace Three Musketeers
Furnace Three Musketeers Mega Knight
Three Musketeers
Three Musketeers Mega Knight
Mother Witch Mega Knight
Mega Knight
Mother Witch Furnace Mega Knight
Mega Knight
Furnace Mother Witch
Mega Knight
P.E.K.K.A Mega Knight
Goblin Gang Tombstone
Three Musketeers
Goblin Gang Three Musketeers Mega Knight
Three Musketeers P.E.K.K.A Mega Knight
Goblin Gang
Mega Knight
P.E.K.K.A
Mega Knight

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