My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Hunter Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ice Golem Hunter Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Ice Golem Royal Hogs Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Royal Hogs Goblin Drill
Giant Snowball
Goblin Gang Royal Recruits Royal Hogs Goblin Drill
Zap
Goblin Gang Royal Hogs Goblin Drill
Barbarian Barrel
Goblin Gang Royal Recruits Royal Hogs Hunter Goblin Drill
The Log
Goblin Gang Royal Recruits Royal Hogs Hunter Goblin Drill
Earthquake
Goblin Gang Royal Hogs Goblin Drill
Arrows
Goblin Gang Royal Recruits Royal Hogs Goblin Drill
Royal Delivery
Goblin Gang Royal Recruits Royal Hogs Hunter Goblin Drill
Fireball
Goblin Gang Royal Hogs Hunter Goblin Drill
Poison
Goblin Gang Royal Recruits Royal Hogs Hunter Goblin Drill
Lightning
Ice Golem Hunter Archer Queen
Rocket
Royal Hogs Hunter Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Ice Golem Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Goblin Gang Hunter Goblin Drill Royal Hogs Archer Queen Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem The Log Goblin Gang Hunter

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Ice Golem Royal Recruits Royal Hogs Goblin Drill
Royal Recruits
Goblin Gang Ice Golem Royal Hogs
Ice Golem
Goblin Gang Royal Recruits Royal Hogs Hunter Goblin Drill Archer Queen
Royal Hogs
Goblin Gang Royal Recruits Ice Golem The Log Archer Queen
Hunter
Ice Golem
Goblin Drill
Goblin Gang Ice Golem The Log
The Log
Royal Hogs Goblin Drill
Archer Queen
Ice Golem Royal Hogs

Defense Synergies 2 10

Goblin Gang
Royal Recruits Ice Golem Goblin Drill The Log Archer Queen
Royal Recruits
Goblin Gang The Log
Ice Golem
Archer Queen Goblin Gang Hunter The Log
Royal Hogs
Hunter
Ice Golem The Log
Goblin Drill
Goblin Gang The Log
The Log
Archer Queen Goblin Gang Royal Recruits Ice Golem Hunter Goblin Drill
Archer Queen
Ice Golem The Log Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Ice Golem The Log
Hunter Goblin Gang Royal Recruits Goblin Drill The Log
Goblin Gang Hunter Royal Recruits Goblin Drill
Royal Recruits Hunter Goblin Gang Goblin Drill
Royal Recruits The Log
Goblin Gang The Log Hunter
Hunter Goblin Gang
Royal Recruits Ice Golem The Log
Hunter Goblin Gang Royal Recruits Goblin Drill Archer Queen
Goblin Gang Royal Recruits Ice Golem Hunter
Goblin Gang Royal Recruits Ice Golem Hunter Goblin Drill The Log
Hunter Goblin Gang
Royal Recruits Hunter Goblin Drill Goblin Gang The Log
Goblin Gang Royal Recruits Hunter Goblin Drill The Log
Royal Recruits Goblin Gang Hunter Goblin Drill
Goblin Gang Royal Recruits Hunter Goblin Drill The Log
Goblin Gang Royal Recruits Hunter Goblin Drill
Goblin Gang Royal Recruits Hunter Goblin Drill The Log
Hunter Goblin Drill The Log Royal Recruits Ice Golem
Royal Recruits Hunter Goblin Drill
Goblin Gang Royal Recruits Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Ice Golem
Goblin Gang Ice Golem Hunter The Log
Goblin Gang Royal Recruits Ice Golem Hunter The Log
Goblin Gang Royal Recruits Hunter Ice Golem The Log
Royal Recruits Goblin Gang Hunter Goblin Drill
Goblin Gang Ice Golem Hunter
Goblin Gang Royal Recruits Ice Golem Hunter
Royal Recruits Hunter
Royal Recruits Ice Golem The Log
Royal Recruits Goblin Gang Goblin Drill
Royal Recruits Hunter
Royal Recruits The Log Archer Queen
Royal Recruits Goblin Gang Ice Golem Hunter
Royal Recruits
Goblin Gang Royal Recruits Ice Golem Hunter Goblin Drill The Log Archer Queen
Royal Recruits Ice Golem Hunter The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Ice Golem Goblin Drill The Log
The Log
Goblin Drill The Log
Royal Recruits Ice Golem The Log
The Log
Ice Golem Hunter
The Log
The Log Ice Golem Hunter
The Log
Goblin Gang
Royal Recruits The Log
Archer Queen
Ice Golem Hunter The Log
Ice Golem The Log
Hunter Goblin Drill The Log
Royal Recruits The Log
Hunter The Log
The Log
The Log
The Log
Royal Recruits Goblin Drill The Log
Ice Golem The Log Hunter
The Log Hunter
The Log
The Log
Ice Golem Hunter
Hunter The Log
The Log
Goblin Gang Royal Recruits
Hunter Archer Queen
The Log
Goblin Gang Hunter
The Log Ice Golem
Archer Queen
Royal Recruits Archer Queen
Goblin Gang Royal Recruits The Log Archer Queen
Archer Queen
Royal Recruits The Log Archer Queen

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