My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Skeleton Dragons Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Baby Dragon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Bandit
Giant Snowball
Goblin Gang Skeleton Dragons Barbarians Skeleton Army Baby Dragon
Zap
Goblin Gang Skeleton Army Bandit
Barbarian Barrel
Goblin Gang Barbarians Skeleton Army Bandit
The Log
Goblin Gang Barbarians Skeleton Army Bandit
Earthquake
Goblin Gang Barbarians Skeleton Army
Arrows
Goblin Gang Skeleton Dragons Skeleton Army
Royal Delivery
Goblin Gang Skeleton Dragons Barbarians Skeleton Army Baby Dragon Bandit
Fireball
Goblin Gang Skeleton Dragons Barbarians Skeleton Army Baby Dragon Bandit
Poison
Goblin Gang Skeleton Dragons Barbarians Skeleton Army
Lightning
Skeleton Dragons Baby Dragon Bandit
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Bandit Skeleton Dragons Fireball Baby Dragon Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Skeleton Army Bandit Skeleton Dragons

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Bandit
Skeleton Dragons
Baby Dragon Mega Knight
Barbarians
Fireball
Baby Dragon Mega Knight
Skeleton Army
Baby Dragon
Goblin Gang Skeleton Dragons Fireball Bandit Mega Knight
Bandit
Goblin Gang Baby Dragon Mega Knight
Mega Knight
Skeleton Dragons Fireball Baby Dragon Bandit

Defense Synergies 0 17

Goblin Gang
Skeleton Dragons Barbarians Skeleton Army Bandit
Skeleton Dragons
Goblin Gang Barbarians Fireball Skeleton Army Baby Dragon Bandit Mega Knight
Barbarians
Goblin Gang Skeleton Dragons Skeleton Army
Fireball
Skeleton Dragons Bandit Mega Knight
Skeleton Army
Goblin Gang Skeleton Dragons Barbarians Bandit
Baby Dragon
Skeleton Dragons Bandit Mega Knight
Bandit
Goblin Gang Skeleton Dragons Fireball Skeleton Army Baby Dragon Mega Knight
Mega Knight
Skeleton Dragons Fireball Baby Dragon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball Baby Dragon
Barbarians Skeleton Army Goblin Gang Skeleton Dragons Bandit Mega Knight
Goblin Gang Barbarians Skeleton Army Mega Knight Skeleton Dragons Bandit
Barbarians Skeleton Army Goblin Gang Skeleton Dragons Bandit Mega Knight
Barbarians Fireball Skeleton Army Mega Knight
Goblin Gang Fireball Skeleton Army Skeleton Dragons Baby Dragon Bandit Mega Knight
Skeleton Dragons Goblin Gang Fireball Baby Dragon
Skeleton Dragons Barbarians Fireball Baby Dragon Bandit Mega Knight
Barbarians Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Barbarians Bandit Mega Knight
Goblin Gang Skeleton Dragons Barbarians Skeleton Army Fireball Baby Dragon Bandit Mega Knight
Skeleton Dragons Goblin Gang Fireball Baby Dragon
Barbarians Skeleton Army Mega Knight Goblin Gang Skeleton Dragons Fireball Bandit
Fireball Skeleton Army Mega Knight Goblin Gang Skeleton Dragons Barbarians Baby Dragon
Barbarians Skeleton Army Goblin Gang Bandit Mega Knight
Barbarians Skeleton Army Goblin Gang Fireball Bandit Mega Knight
Barbarians Mega Knight Goblin Gang Skeleton Dragons Fireball Skeleton Army
Fireball Mega Knight Goblin Gang Skeleton Dragons Barbarians Skeleton Army Baby Dragon Bandit
Baby Dragon Skeleton Dragons Barbarians Fireball Bandit Mega Knight
Barbarians
Goblin Gang Skeleton Dragons Skeleton Army Mega Knight Barbarians Fireball Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army Mega Knight Fireball Bandit
Fireball Bandit Goblin Gang Skeleton Dragons Baby Dragon Mega Knight
Goblin Gang Barbarians Skeleton Army Bandit Mega Knight
Goblin Gang Skeleton Army Mega Knight Barbarians Fireball Bandit
Barbarians Goblin Gang Skeleton Army Bandit Mega Knight
Skeleton Dragons Fireball Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Barbarians Fireball Bandit
Mega Knight Barbarians Skeleton Army
Mega Knight Skeleton Dragons Barbarians Fireball Skeleton Army Baby Dragon Bandit
Goblin Gang Skeleton Dragons Barbarians Skeleton Army
Mega Knight Barbarians
Skeleton Army Mega Knight Barbarians Fireball
Barbarians Skeleton Army Mega Knight Goblin Gang Fireball Bandit
Skeleton Dragons Barbarians Fireball Skeleton Army Baby Dragon Mega Knight
Goblin Gang Barbarians Skeleton Army Skeleton Dragons Fireball Baby Dragon
Mega Knight Skeleton Dragons Barbarians Fireball Baby Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons Baby Dragon Bandit
Fireball Skeleton Dragons Baby Dragon Bandit
Skeleton Dragons Fireball Baby Dragon Bandit
Skeleton Dragons Barbarians Fireball
Fireball Skeleton Dragons Baby Dragon Mega Knight
Skeleton Dragons Fireball Baby Dragon
Skeleton Dragons Baby Dragon
Fireball Skeleton Dragons Baby Dragon
Fireball Skeleton Dragons Bandit
Goblin Gang Fireball
Skeleton Dragons Fireball Bandit
Fireball Skeleton Dragons Baby Dragon
Skeleton Dragons Fireball Baby Dragon Bandit
Skeleton Dragons Fireball Baby Dragon Bandit
Skeleton Dragons Fireball Baby Dragon
Skeleton Dragons Fireball Baby Dragon Bandit
Skeleton Dragons Fireball Baby Dragon Bandit Mega Knight
Fireball
Skeleton Dragons
Skeleton Dragons Fireball Baby Dragon Bandit Mega Knight
Skeleton Dragons Fireball Baby Dragon Mega Knight
Skeleton Dragons Fireball Baby Dragon Mega Knight
Skeleton Dragons Fireball
Skeleton Dragons Barbarians Fireball Baby Dragon
Skeleton Dragons Fireball Baby Dragon Mega Knight
Fireball Skeleton Dragons Baby Dragon Bandit
Fireball Skeleton Dragons Baby Dragon Bandit Mega Knight
Fireball Skeleton Dragons Baby Dragon Bandit
Skeleton Dragons Fireball Baby Dragon
Skeleton Dragons Fireball
Fireball
Skeleton Dragons Fireball Bandit Mega Knight
Skeleton Dragons Fireball
Mega Knight
Fireball
Goblin Gang Barbarians Fireball Skeleton Army Bandit
Fireball Skeleton Dragons Baby Dragon
Fireball
Fireball Goblin Gang Skeleton Dragons Baby Dragon Mega Knight
Skeleton Dragons Fireball Baby Dragon
Fireball
Skeleton Dragons Mega Knight
Goblin Gang Skeleton Dragons Fireball Baby Dragon
Skeleton Dragons Fireball
Fireball Baby Dragon Bandit Mega Knight

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