My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Giant Skeleton P.E.K.K.A Princess Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Hog Rider Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Hog Rider Giant Skeleton P.E.K.K.A Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Hog Rider Giant Skeleton
Giant Snowball
Goblin Gang Skeleton Barrel Hog Rider Princess Lumberjack Little Prince
Zap
Goblin Gang Skeleton Barrel Princess Little Prince
Barbarian Barrel
Goblin Gang Skeleton Barrel Giant Skeleton Princess Lumberjack Little Prince
The Log
Goblin Gang Skeleton Barrel Hog Rider Giant Skeleton Princess Lumberjack Little Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Skeleton Barrel Princess Little Prince
Royal Delivery
Goblin Gang Skeleton Barrel Hog Rider Giant Skeleton P.E.K.K.A Princess Lumberjack Little Prince
Fireball
Goblin Gang Skeleton Barrel Hog Rider Princess Lumberjack Little Prince
Poison
Goblin Gang Skeleton Barrel Princess Little Prince
Lightning
Lumberjack Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Giant Skeleton P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Barrel Princess Little Prince Hog Rider Lumberjack Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Skeleton Barrel Princess Little Prince

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Skeleton Barrel Giant Skeleton P.E.K.K.A Princess
Skeleton Barrel
Goblin Gang Hog Rider Giant Skeleton Princess Lumberjack
Hog Rider
Goblin Gang Skeleton Barrel Giant Skeleton Princess Lumberjack Little Prince
Giant Skeleton
Goblin Gang Skeleton Barrel Hog Rider Princess Lumberjack
P.E.K.K.A
Goblin Gang Princess Lumberjack
Princess
Goblin Gang Skeleton Barrel Hog Rider Giant Skeleton P.E.K.K.A
Lumberjack
Skeleton Barrel Hog Rider Giant Skeleton P.E.K.K.A
Little Prince
Hog Rider

Defense Synergies 0 9

Goblin Gang
Giant Skeleton P.E.K.K.A Princess Lumberjack
Skeleton Barrel
Hog Rider
Giant Skeleton
Goblin Gang Princess Lumberjack Little Prince
P.E.K.K.A
Goblin Gang Princess
Princess
Goblin Gang Giant Skeleton P.E.K.K.A
Lumberjack
Goblin Gang Giant Skeleton Little Prince
Little Prince
Giant Skeleton Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
P.E.K.K.A Lumberjack Goblin Gang
Goblin Gang P.E.K.K.A Lumberjack Giant Skeleton
P.E.K.K.A Lumberjack Goblin Gang
Giant Skeleton P.E.K.K.A Princess Lumberjack
Goblin Gang Lumberjack
Goblin Gang Princess Little Prince
Skeleton Barrel Giant Skeleton P.E.K.K.A
P.E.K.K.A Goblin Gang Princess Lumberjack
Goblin Gang Giant Skeleton Lumberjack Little Prince
Goblin Gang Giant Skeleton Princess Lumberjack
Goblin Gang Princess
P.E.K.K.A Lumberjack Goblin Gang Giant Skeleton
Goblin Gang P.E.K.K.A Princess Lumberjack
P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang P.E.K.K.A Lumberjack
Goblin Gang P.E.K.K.A Lumberjack
Goblin Gang Lumberjack Little Prince
Giant Skeleton Princess Lumberjack Little Prince
P.E.K.K.A Lumberjack
Goblin Gang Giant Skeleton P.E.K.K.A Lumberjack Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Giant Skeleton P.E.K.K.A
Goblin Gang Skeleton Barrel Lumberjack
Goblin Gang Giant Skeleton P.E.K.K.A Lumberjack
Goblin Gang Giant Skeleton P.E.K.K.A Lumberjack
Giant Skeleton P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Skeleton Barrel Princess
Goblin Gang P.E.K.K.A Giant Skeleton Lumberjack
Giant Skeleton P.E.K.K.A Lumberjack
Giant Skeleton P.E.K.K.A
P.E.K.K.A Goblin Gang
P.E.K.K.A Giant Skeleton Lumberjack
P.E.K.K.A Giant Skeleton
Giant Skeleton P.E.K.K.A Goblin Gang Lumberjack
Princess
Goblin Gang Giant Skeleton P.E.K.K.A Lumberjack Little Prince
Giant Skeleton P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Princess Giant Skeleton
Skeleton Barrel Princess
Skeleton Barrel Giant Skeleton
Skeleton Barrel Giant Skeleton
Skeleton Barrel Princess
Princess
Skeleton Barrel Princess
Skeleton Barrel
Goblin Gang Lumberjack
Skeleton Barrel Princess
Princess
Skeleton Barrel Princess
Skeleton Barrel Princess
Princess Skeleton Barrel
Skeleton Barrel Princess
Skeleton Barrel Princess
Skeleton Barrel Princess
Skeleton Barrel Princess Little Prince
Giant Skeleton
Princess
Skeleton Barrel
Princess Little Prince
Skeleton Barrel Princess
Skeleton Barrel Princess
Skeleton Barrel
Princess Little Prince
Skeleton Barrel
Princess
P.E.K.K.A Giant Skeleton
Princess
Skeleton Barrel Goblin Gang Princess
Princess
Goblin Gang Princess Lumberjack
Skeleton Barrel Princess
Giant Skeleton
P.E.K.K.A
Goblin Gang Giant Skeleton Princess
Princess
Skeleton Barrel Giant Skeleton Princess Little Prince
P.E.K.K.A

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