My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Witch Ice Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton King
Giant Snowball
Goblin Gang Tombstone Hog Rider Witch Skeleton King
Zap
Goblin Gang Tombstone Witch Skeleton King
Barbarian Barrel
Goblin Gang Tombstone Witch Ice Wizard Skeleton King
The Log
Goblin Gang Tombstone Hog Rider Witch Skeleton King
Earthquake
Goblin Gang Tombstone Hog Rider Witch Skeleton King
Arrows
Goblin Gang Tombstone Witch Skeleton King
Royal Delivery
Goblin Gang Hog Rider Witch Ice Wizard Skeleton King
Fireball
Goblin Gang Tombstone Hog Rider Witch Ice Wizard Skeleton King
Poison
Goblin Gang Tombstone Witch Ice Wizard Skeleton King
Lightning
Tombstone Witch Ice Wizard Skeleton King
Rocket
Hog Rider Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tombstone Ice Wizard Hog Rider Skeleton King Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Tombstone Ice Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Skeleton King
Tombstone
Hog Rider
Goblin Gang The Log Witch Mega Knight
Witch
Hog Rider Mega Knight Skeleton King
The Log
Hog Rider Mega Knight
Ice Wizard
Mega Knight
Hog Rider Witch The Log
Skeleton King
Goblin Gang Witch

Defense Synergies 1 11

Goblin Gang
Tombstone The Log Ice Wizard
Tombstone
Skeleton King Goblin Gang Ice Wizard
Hog Rider
Witch
The Log Ice Wizard Mega Knight
The Log
Goblin Gang Witch Ice Wizard Mega Knight
Ice Wizard
Goblin Gang Tombstone Witch The Log Mega Knight Skeleton King
Mega Knight
Witch The Log Ice Wizard
Skeleton King
Tombstone Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone The Log
Goblin Gang Tombstone Witch The Log Ice Wizard Mega Knight
Goblin Gang Witch Mega Knight Tombstone Ice Wizard
Witch Goblin Gang Tombstone Ice Wizard Mega Knight Skeleton King
Tombstone The Log Mega Knight
Goblin Gang The Log Ice Wizard Mega Knight
Goblin Gang Tombstone Witch Ice Wizard
The Log Mega Knight
Witch Goblin Gang Tombstone Ice Wizard Skeleton King
Goblin Gang Ice Wizard Mega Knight
Goblin Gang Witch Ice Wizard Tombstone The Log Mega Knight Skeleton King
Goblin Gang Witch Ice Wizard
Tombstone Mega Knight Goblin Gang Witch The Log Ice Wizard
Mega Knight Goblin Gang Tombstone Witch The Log Skeleton King
Goblin Gang Tombstone Mega Knight Skeleton King
Goblin Gang The Log Mega Knight
Mega Knight Goblin Gang Tombstone Witch
Tombstone Mega Knight Goblin Gang Witch The Log Ice Wizard
Witch The Log Tombstone Ice Wizard Mega Knight
Goblin Gang Mega Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tombstone Witch
Goblin Gang The Log Mega Knight
Goblin Gang Tombstone Mega Knight Witch The Log
Goblin Gang Mega Knight The Log
Goblin Gang Tombstone Witch Mega Knight
Goblin Gang Witch Ice Wizard
Goblin Gang Tombstone Witch Ice Wizard
Mega Knight
Mega Knight Tombstone Witch The Log
Witch Goblin Gang Tombstone
Mega Knight Tombstone Witch
Mega Knight The Log
Mega Knight Goblin Gang Tombstone Witch Skeleton King
Witch Mega Knight
Goblin Gang Tombstone Witch The Log Skeleton King
Mega Knight Witch The Log Ice Wizard Skeleton King
Tombstone Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ice Wizard
The Log
The Log
The Log Mega Knight
Witch Ice Wizard
Witch The Log
The Log Ice Wizard
The Log
Goblin Gang
The Log
The Log
The Log
Witch The Log
The Log Mega Knight
The Log Mega Knight
Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Witch Ice Wizard Mega Knight
Witch
The Log Witch Ice Wizard
Witch The Log Mega Knight
The Log
Witch Ice Wizard
Witch
The Log Mega Knight
Mega Knight
The Log
Goblin Gang Tombstone Witch
Witch Ice Wizard
The Log
Goblin Gang Mega Knight
The Log Skeleton King
Mega Knight
Goblin Gang Witch The Log Skeleton King
Witch
Witch The Log Mega Knight
Mega Knight

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