My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Balloon Fisherman Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Royal Hogs Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Royal Hogs Balloon Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Balloon Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Balloon Fisherman
Giant Snowball
Goblin Gang Tombstone Royal Hogs Balloon Fisherman
Zap
Goblin Gang Tombstone Royal Hogs Balloon Fisherman
Barbarian Barrel
Goblin Gang Tombstone Royal Hogs
The Log
Goblin Gang Tombstone Mini P.E.K.K.A Royal Hogs Fisherman
Earthquake
Goblin Gang Tombstone Royal Hogs
Arrows
Goblin Gang Tombstone Royal Hogs
Royal Delivery
Goblin Gang Mini P.E.K.K.A Royal Hogs Balloon Fisherman
Fireball
Goblin Gang Tombstone Royal Hogs Balloon Fisherman
Poison
Goblin Gang Tombstone Royal Hogs Balloon Fisherman
Lightning
Tombstone Mini P.E.K.K.A Balloon Fisherman Archer Queen
Rocket
Royal Hogs Balloon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tombstone Fisherman Mini P.E.K.K.A Royal Hogs Balloon Goblin Machine Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Tombstone Fisherman Mini P.E.K.K.A

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Royal Hogs Balloon
Tombstone
Mini P.E.K.K.A
Goblin Gang Royal Hogs
Royal Hogs
Goblin Gang Mini P.E.K.K.A Fisherman Archer Queen
Balloon
Goblin Gang Fisherman
Fisherman
Royal Hogs Balloon
Goblin Machine
Archer Queen
Royal Hogs

Defense Synergies 0 6

Goblin Gang
Tombstone Mini P.E.K.K.A Fisherman Archer Queen
Tombstone
Goblin Gang Archer Queen
Mini P.E.K.K.A
Goblin Gang Fisherman
Royal Hogs
Balloon
Fisherman
Goblin Gang Mini P.E.K.K.A
Goblin Machine
Archer Queen
Goblin Gang Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone
Mini P.E.K.K.A Goblin Gang Tombstone Fisherman
Goblin Gang Mini P.E.K.K.A Fisherman Tombstone
Mini P.E.K.K.A Goblin Gang Tombstone Fisherman
Tombstone Mini P.E.K.K.A
Goblin Gang
Goblin Gang Tombstone
Mini P.E.K.K.A Goblin Gang Tombstone Fisherman Archer Queen
Goblin Gang Mini P.E.K.K.A Fisherman
Goblin Gang Tombstone Fisherman
Goblin Gang
Tombstone Mini P.E.K.K.A Goblin Gang
Goblin Gang Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Tombstone
Goblin Gang Mini P.E.K.K.A Fisherman
Goblin Gang Tombstone Mini P.E.K.K.A Fisherman
Tombstone Goblin Gang Fisherman
Tombstone Fisherman
Mini P.E.K.K.A Fisherman
Goblin Gang Mini P.E.K.K.A Fisherman
Tombstone Mini P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Tombstone Fisherman
Goblin Gang Mini P.E.K.K.A Fisherman
Goblin Gang Tombstone Mini P.E.K.K.A Fisherman
Goblin Gang Mini P.E.K.K.A Fisherman
Goblin Gang Tombstone Mini P.E.K.K.A Fisherman
Goblin Gang
Goblin Gang Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A Fisherman
Tombstone Mini P.E.K.K.A
Goblin Gang Tombstone
Tombstone Mini P.E.K.K.A
Archer Queen
Mini P.E.K.K.A Goblin Gang Tombstone
Goblin Gang Tombstone Mini P.E.K.K.A Fisherman Archer Queen
Mini P.E.K.K.A Archer Queen
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fisherman
Goblin Machine
Fisherman
Goblin Gang Mini P.E.K.K.A Fisherman
Fisherman Goblin Machine
Archer Queen
Fisherman
Fisherman
Fisherman
Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Fisherman Goblin Machine
Goblin Machine
Fisherman
Goblin Machine
Fisherman
Fisherman
Fisherman
Fisherman
Mini P.E.K.K.A
Goblin Gang Tombstone
Archer Queen
Goblin Gang Mini P.E.K.K.A
Archer Queen
Archer Queen
Goblin Gang Archer Queen
Archer Queen
Archer Queen

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