My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Wall Breakers Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Wall Breakers Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Wall Breakers Prince
Giant Snowball
Goblin Gang Wall Breakers
Zap
Goblin Gang Wall Breakers Prince
Barbarian Barrel
Goblin Gang Elite Barbarians Wall Breakers Executioner Electro Wizard
The Log
Goblin Gang Elite Barbarians Wall Breakers Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Wall Breakers
Royal Delivery
Goblin Gang Elite Barbarians Wall Breakers Prince Executioner Electro Wizard
Fireball
Goblin Gang Elite Barbarians Wall Breakers Executioner Electro Wizard
Poison
Goblin Gang Executioner Electro Wizard
Lightning
Elite Barbarians Prince Executioner Electro Wizard
Rocket
Elite Barbarians Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Gang Freeze Electro Wizard Prince Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Goblin Gang Freeze Electro Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Prince
Elite Barbarians
Mega Knight
Wall Breakers
Electro Wizard Mega Knight
Freeze
Prince
Mega Knight Goblin Gang Electro Wizard
Executioner
Mega Knight
Electro Wizard
Wall Breakers Prince Mega Knight
Mega Knight
Prince Elite Barbarians Wall Breakers Executioner Electro Wizard

Defense Synergies 0 9

Goblin Gang
Prince Electro Wizard
Elite Barbarians
Mega Knight
Wall Breakers
Freeze
Electro Wizard Mega Knight
Prince
Goblin Gang Executioner Electro Wizard
Executioner
Prince Mega Knight
Electro Wizard
Goblin Gang Freeze Prince Mega Knight
Mega Knight
Elite Barbarians Freeze Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Elite Barbarians Goblin Gang Prince Executioner Electro Wizard Mega Knight
Goblin Gang Prince Mega Knight Elite Barbarians Freeze Executioner Electro Wizard
Elite Barbarians Prince Goblin Gang Electro Wizard Mega Knight
Elite Barbarians Prince Mega Knight
Goblin Gang Freeze Executioner Electro Wizard Mega Knight
Electro Wizard Goblin Gang Freeze Executioner
Electro Wizard Mega Knight
Goblin Gang Elite Barbarians Prince
Goblin Gang Elite Barbarians Prince Electro Wizard Mega Knight
Goblin Gang Executioner Electro Wizard Freeze Mega Knight
Executioner Goblin Gang Electro Wizard
Prince Mega Knight Goblin Gang Elite Barbarians Freeze Electro Wizard
Executioner Mega Knight Goblin Gang Freeze Prince Electro Wizard
Elite Barbarians Goblin Gang Prince Electro Wizard Mega Knight
Goblin Gang Elite Barbarians Freeze Prince Electro Wizard Mega Knight
Mega Knight Goblin Gang Elite Barbarians Prince Executioner Electro Wizard
Mega Knight Goblin Gang Elite Barbarians Prince Executioner Electro Wizard
Freeze Executioner Electro Wizard Mega Knight
Elite Barbarians Prince Electro Wizard
Goblin Gang Mega Knight Elite Barbarians Prince Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Prince Electro Wizard
Electro Wizard Goblin Gang Elite Barbarians Prince Executioner Mega Knight
Goblin Gang Mega Knight Elite Barbarians Prince Electro Wizard
Goblin Gang Prince Mega Knight Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Prince Executioner Mega Knight
Executioner Goblin Gang Freeze Electro Wizard
Goblin Gang Prince Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians Prince
Freeze Electro Wizard Mega Knight Elite Barbarians Prince
Goblin Gang
Mega Knight Elite Barbarians Prince
Mega Knight Elite Barbarians Prince Electro Wizard
Elite Barbarians Prince Mega Knight Goblin Gang Executioner
Executioner Mega Knight
Goblin Gang Elite Barbarians Electro Wizard Freeze Prince Executioner
Executioner Mega Knight Elite Barbarians Freeze Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Executioner Electro Wizard
Freeze Prince
Executioner Mega Knight
Executioner Freeze
Executioner
Freeze Executioner
Goblin Gang Elite Barbarians Prince Electro Wizard
Prince Electro Wizard
Executioner
Elite Barbarians Executioner
Freeze
Elite Barbarians Prince
Executioner
Executioner Mega Knight
Freeze
Prince Executioner Electro Wizard Mega Knight
Mega Knight
Prince Mega Knight
Prince
Freeze Executioner Mega Knight
Executioner Electro Wizard
Prince Mega Knight
Elite Barbarians Executioner Electro Wizard
Electro Wizard Freeze
Elite Barbarians
Mega Knight
Freeze Electro Wizard
Prince Mega Knight
Electro Wizard Goblin Gang Freeze Prince
Executioner Electro Wizard
Freeze
Goblin Gang Prince Executioner Electro Wizard Mega Knight
Executioner
Elite Barbarians Prince Executioner Mega Knight
Goblin Gang Elite Barbarians Freeze Electro Wizard
Executioner Electro Wizard
Freeze Prince Executioner Electro Wizard Mega Knight
Prince
Mega Knight

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