My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Royal Hogs Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Royal Hogs Goblin Barrel Guards
Giant Snowball
Goblin Gang Battle Ram Goblin Hut Royal Hogs Goblin Barrel Guards
Zap
Goblin Gang Battle Ram Goblin Hut Royal Hogs Goblin Barrel Guards
Barbarian Barrel
Goblin Gang Battle Ram Goblin Hut Royal Hogs Goblin Barrel Guards
The Log
Goblin Gang Battle Ram Goblin Hut Royal Hogs Goblin Barrel Guards
Earthquake
Goblin Gang Goblin Hut Royal Hogs Goblin Barrel Guards
Arrows
Goblin Gang Goblin Hut Royal Hogs Goblin Barrel Guards
Royal Delivery
Goblin Gang Battle Ram Goblin Hut Royal Hogs Goblin Barrel Guards
Fireball
Goblin Gang Battle Ram Goblin Hut Royal Hogs Goblin Barrel
Poison
Goblin Gang Goblin Hut Royal Hogs Guards
Lightning
Battle Ram Goblin Hut
Rocket
Goblin Hut Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Guards Battle Ram Goblin Hut Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Goblin Barrel Guards

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Battle Ram Goblin Hut Royal Hogs
Battle Ram
The Log Goblin Gang Goblin Hut Royal Hogs Goblin Barrel
Goblin Hut
Goblin Gang Battle Ram Royal Hogs Goblin Barrel The Log Mega Knight
Royal Hogs
Goblin Gang Battle Ram Goblin Hut Goblin Barrel Guards The Log Mega Knight
Goblin Barrel
Goblin Gang Battle Ram Goblin Hut Royal Hogs Guards Mega Knight
Guards
Royal Hogs Goblin Barrel The Log
The Log
Battle Ram Goblin Hut Royal Hogs Guards Mega Knight
Mega Knight
Goblin Hut Royal Hogs Goblin Barrel The Log

Defense Synergies 0 5

Goblin Gang
Goblin Hut Guards The Log
Battle Ram
Goblin Hut
Goblin Gang
Royal Hogs
Goblin Barrel
Guards
Goblin Gang The Log
The Log
Goblin Gang Guards Mega Knight
Mega Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut The Log
Goblin Gang Goblin Hut The Log Mega Knight
Goblin Gang Goblin Hut Mega Knight
Goblin Hut Goblin Gang Guards Mega Knight
The Log Mega Knight
Goblin Gang The Log Guards Mega Knight
Goblin Gang Goblin Hut
The Log Mega Knight
Goblin Gang Goblin Hut
Goblin Gang Guards Mega Knight
Goblin Gang Guards Goblin Hut The Log Mega Knight
Goblin Gang Goblin Hut
Goblin Hut Mega Knight Goblin Gang Guards The Log
Mega Knight Goblin Gang Goblin Hut Guards The Log
Goblin Gang Goblin Hut Mega Knight
Goblin Gang Goblin Hut The Log Mega Knight
Mega Knight Goblin Gang Goblin Hut
Mega Knight Goblin Gang Goblin Hut Guards The Log
The Log Goblin Hut Guards Mega Knight
Goblin Hut
Goblin Gang Mega Knight Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Goblin Hut
Goblin Gang The Log Mega Knight
Goblin Gang Guards Mega Knight Goblin Hut The Log
Goblin Gang Guards Mega Knight The Log
Goblin Gang Goblin Hut Guards Mega Knight
Goblin Gang Goblin Hut
Goblin Gang Guards Goblin Hut
Mega Knight
Mega Knight Goblin Hut The Log
Goblin Gang Goblin Hut Guards
Mega Knight Goblin Hut Guards
Mega Knight Guards The Log
Mega Knight Goblin Gang Guards
Mega Knight
Goblin Gang Goblin Hut Guards The Log
Mega Knight Goblin Hut The Log
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
The Log
Goblin Hut The Log
Guards The Log
The Log Mega Knight
The Log
The Log
The Log
Goblin Gang Guards
The Log
Goblin Hut The Log
Goblin Hut The Log
Goblin Hut The Log
Goblin Hut The Log Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mega Knight
The Log
The Log Mega Knight
The Log
Goblin Hut Guards
The Log Mega Knight
Mega Knight
The Log
Goblin Gang Goblin Hut Guards
The Log
Goblin Gang Mega Knight
The Log
Mega Knight
Goblin Gang Guards The Log
The Log Mega Knight
Mega Knight

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