My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince Electro Giant Fisherman Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince Fisherman
Giant Snowball
Goblins Archers Dart Goblin Fisherman
Zap
Goblins Archers Dart Goblin Dark Prince Fisherman
Barbarian Barrel
Goblins Archers Dart Goblin Dark Prince
The Log
Goblins Archers Dart Goblin Dark Prince Fisherman
Earthquake
Archers
Arrows
Goblins Archers Dart Goblin
Royal Delivery
Goblins Archers Dart Goblin Dark Prince Fisherman
Fireball
Archers Dart Goblin Fisherman
Poison
Archers Dart Goblin Fisherman
Lightning
Dark Prince Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Dart Goblin Fisherman Dark Prince Golden Knight Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Dart Goblin

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Arrows Dark Prince Fisherman
Arrows
Archers Dark Prince
Dart Goblin
Dark Prince
Dark Prince
Electro Giant Archers Arrows Dart Goblin Fisherman
Electro Giant
Dark Prince Golden Knight Fisherman
Fisherman
Archers Dark Prince Electro Giant
Golden Knight
Electro Giant

Defense Synergies 0 14

Goblins
Archers Dart Goblin Fisherman
Archers
Goblins Dart Goblin Dark Prince Fisherman Golden Knight
Arrows
Dark Prince Golden Knight
Dart Goblin
Goblins Archers Dark Prince Fisherman Golden Knight
Dark Prince
Archers Arrows Dart Goblin
Electro Giant
Fisherman Golden Knight
Fisherman
Goblins Archers Dart Goblin Electro Giant
Golden Knight
Archers Arrows Dart Goblin Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Golden Knight
Goblins Dart Goblin Dark Prince Fisherman
Fisherman Goblins Archers Dart Goblin Dark Prince
Goblins Dart Goblin Dark Prince Fisherman
Arrows Dark Prince
Arrows Goblins Archers Dart Goblin Dark Prince
Dart Goblin Archers Arrows
Arrows Dart Goblin Electro Giant Golden Knight
Goblins Fisherman
Goblins Archers Dart Goblin Dark Prince Fisherman
Goblins Archers Dart Goblin Arrows Dark Prince Electro Giant Fisherman
Arrows Archers Dart Goblin
Dark Prince
Goblins Arrows Dart Goblin Dark Prince Golden Knight
Electro Giant Fisherman
Goblins Arrows Dark Prince Fisherman
Arrows Goblins Archers Dart Goblin Dark Prince Fisherman Golden Knight
Arrows Archers Dart Goblin Dark Prince Fisherman
Dart Goblin Fisherman
Dark Prince Goblins Archers Arrows Dart Goblin Electro Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Dark Prince Electro Giant Fisherman
Archers Arrows Fisherman
Goblins Dark Prince Fisherman Golden Knight
Dark Prince Fisherman
Dark Prince Fisherman
Arrows Electro Giant Archers Dart Goblin
Dark Prince Goblins Archers Dart Goblin
Dark Prince Fisherman
Goblins Dark Prince
Dart Goblin
Dart Goblin Dark Prince Golden Knight
Arrows Dark Prince Electro Giant
Dark Prince Golden Knight
Archers Dart Goblin Electro Giant
Electro Giant Goblins Archers Dart Goblin Dark Prince Fisherman Golden Knight
Arrows Archers Dart Goblin Dark Prince Electro Giant Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Golden Knight
Arrows Dart Goblin Fisherman Golden Knight
Arrows Dart Goblin
Arrows Dart Goblin Dark Prince
Arrows Dark Prince
Arrows Electro Giant Dart Goblin
Archers Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Fisherman Golden Knight
Goblins Fisherman
Arrows Dart Goblin Dark Prince Fisherman Golden Knight
Archers Arrows Dart Goblin
Dart Goblin Fisherman Golden Knight
Arrows Dart Goblin Fisherman
Arrows Dart Goblin Fisherman
Arrows Dart Goblin Golden Knight
Arrows Dart Goblin
Arrows
Fisherman
Archers Arrows Dart Goblin Dark Prince Fisherman
Arrows Dart Goblin Electro Giant Golden Knight
Arrows
Fisherman
Arrows
Arrows Electro Giant Dark Prince
Fisherman
Arrows Dart Goblin Fisherman Golden Knight
Arrows Fisherman Golden Knight
Arrows Dart Goblin Fisherman Golden Knight
Archers Arrows Dart Goblin Electro Giant
Dart Goblin Electro Giant
Arrows Dart Goblin
Arrows
Arrows
Archers Dart Goblin Dark Prince
Archers Arrows Dart Goblin
Arrows
Dart Goblin Dark Prince
Arrows Dart Goblin
Arrows Electro Giant
Dart Goblin Dark Prince
Electro Giant Dart Goblin Golden Knight
Dart Goblin
Dart Goblin Dark Prince Electro Giant Golden Knight

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