My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Demolisher Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Demolisher Goblin Barrel Skeleton Army Ram Rider
Giant Snowball
Goblins Archers Dart Goblin Goblin Barrel Skeleton Army Ram Rider
Zap
Goblins Archers Dart Goblin Goblin Barrel Skeleton Army Ram Rider
Barbarian Barrel
Goblins Archers Dart Goblin Goblin Barrel Skeleton Army
The Log
Goblins Archers Dart Goblin Goblin Demolisher Goblin Barrel Skeleton Army Ram Rider
Earthquake
Archers Goblin Barrel Skeleton Army
Arrows
Goblins Archers Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Goblins Archers Dart Goblin Goblin Demolisher Goblin Barrel Skeleton Army Ram Rider
Fireball
Archers Dart Goblin Goblin Barrel Skeleton Army Ram Rider
Poison
Archers Dart Goblin Skeleton Army
Lightning
Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Archers Dart Goblin Goblin Barrel Skeleton Army Goblin Demolisher Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Archers Dart Goblin

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Ram Rider
Dart Goblin
Goblin Barrel The Log Ram Rider
Goblin Demolisher
Goblin Barrel
Dart Goblin Skeleton Army Ram Rider
Skeleton Army
Goblin Barrel
The Log
Dart Goblin Ram Rider
Ram Rider
Archers Dart Goblin Goblin Barrel The Log

Defense Synergies 0 11

Goblins
Archers Dart Goblin The Log
Archers
Goblins Dart Goblin Skeleton Army The Log
Dart Goblin
Goblins Archers Skeleton Army The Log Ram Rider
Goblin Demolisher
Goblin Barrel
Skeleton Army
Archers Dart Goblin The Log
The Log
Goblins Archers Dart Goblin Skeleton Army Ram Rider
Ram Rider
Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log Ram Rider
Skeleton Army Goblins Dart Goblin The Log Ram Rider
Skeleton Army Ram Rider Goblins Archers Dart Goblin
Skeleton Army Goblins Dart Goblin Ram Rider
Skeleton Army The Log
Skeleton Army The Log Goblins Archers Dart Goblin
Dart Goblin Ram Rider Archers
Dart Goblin The Log Ram Rider
Goblins Skeleton Army
Skeleton Army Goblins Archers Dart Goblin
Goblins Archers Dart Goblin Skeleton Army The Log Ram Rider
Archers Dart Goblin Ram Rider
Skeleton Army The Log Ram Rider
Skeleton Army Goblins Dart Goblin The Log
Skeleton Army Ram Rider
Skeleton Army The Log Ram Rider
Goblins Skeleton Army
Goblins Archers Dart Goblin Skeleton Army The Log Ram Rider
The Log Archers Dart Goblin Ram Rider
Dart Goblin Ram Rider
Skeleton Army Goblins Archers Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Archers
Archers The Log
Skeleton Army Goblins The Log Ram Rider
Skeleton Army The Log Ram Rider
Skeleton Army Ram Rider
Archers Dart Goblin Ram Rider
Skeleton Army Goblins Archers Dart Goblin Ram Rider
Skeleton Army
Goblins Skeleton Army The Log
Dart Goblin Skeleton Army
Dart Goblin
Skeleton Army The Log
Skeleton Army Ram Rider
Archers Dart Goblin Skeleton Army
Skeleton Army Goblins Archers Dart Goblin The Log
Archers Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log Ram Rider
Dart Goblin The Log
Dart Goblin The Log
The Log
Dart Goblin Ram Rider
Archers Dart Goblin The Log
The Log Dart Goblin Ram Rider
The Log Dart Goblin Ram Rider
Goblins
Dart Goblin The Log Ram Rider
Archers Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Archers Dart Goblin The Log
Dart Goblin The Log
The Log
The Log
The Log
The Log
The Log Dart Goblin Ram Rider
The Log Ram Rider
Dart Goblin The Log
Archers Dart Goblin
Dart Goblin
Dart Goblin The Log
The Log
Archers Dart Goblin Skeleton Army
Archers Dart Goblin Ram Rider
The Log
Dart Goblin
The Log Dart Goblin
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log

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