My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Guards Miner
Giant Snowball
Goblins Archers Guards Miner
Zap
Goblins Archers Guards
Barbarian Barrel
Goblins Archers Guards Executioner Electro Wizard
The Log
Goblins Archers Guards
Earthquake
Archers Guards
Arrows
Goblins Archers Guards
Royal Delivery
Goblins Archers Guards Executioner Miner Electro Wizard
Fireball
Archers Executioner Electro Wizard
Poison
Archers Guards Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Guards Miner Fireball Electro Wizard Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Guards Miner

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Archers Giant
Archers
Goblins Giant Miner
Fireball
Giant Miner Electro Wizard
Giant
Miner Goblins Archers Fireball Guards Executioner Electro Wizard
Guards
Miner Giant
Executioner
Giant Miner
Miner
Goblins Giant Guards Archers Fireball Executioner Electro Wizard
Electro Wizard
Fireball Giant Miner

Defense Synergies 0 8

Goblins
Archers Electro Wizard
Archers
Goblins Guards Electro Wizard
Fireball
Miner Electro Wizard
Giant
Guards
Archers Executioner Electro Wizard
Executioner
Guards
Miner
Fireball
Electro Wizard
Goblins Archers Fireball Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner Electro Wizard
Goblins Executioner Electro Wizard
Goblins Archers Executioner Electro Wizard
Goblins Guards Electro Wizard
Fireball
Fireball Goblins Archers Guards Executioner Electro Wizard
Electro Wizard Archers Fireball Executioner
Fireball Electro Wizard
Goblins
Guards Goblins Archers Miner Electro Wizard
Goblins Archers Guards Executioner Electro Wizard Fireball
Executioner Archers Fireball Electro Wizard
Fireball Guards Electro Wizard
Fireball Executioner Goblins Guards Electro Wizard
Electro Wizard
Fireball Electro Wizard
Goblins Fireball Executioner Electro Wizard
Fireball Goblins Archers Guards Executioner Electro Wizard
Executioner Archers Fireball Guards Electro Wizard
Electro Wizard
Goblins Archers Fireball Guards Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblins Archers Fireball Electro Wizard
Fireball Electro Wizard Archers Executioner Miner
Guards Goblins Electro Wizard
Guards Fireball Electro Wizard
Guards Executioner
Fireball Executioner Archers Electro Wizard
Guards Goblins Archers Fireball Electro Wizard
Electro Wizard Goblins Fireball
Guards
Guards
Fireball Guards Electro Wizard
Fireball Guards Executioner
Archers Fireball Executioner
Guards Electro Wizard Goblins Archers Fireball Executioner
Executioner Archers Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Executioner Miner Electro Wizard
Fireball Miner
Fireball Guards
Fireball Executioner
Fireball Executioner
Archers Executioner
Fireball Executioner
Fireball Miner
Goblins Fireball Guards Electro Wizard
Miner Fireball Electro Wizard
Fireball Archers Executioner
Fireball Executioner Miner
Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Archers Fireball Executioner Electro Wizard
Fireball Miner
Fireball
Fireball
Fireball
Fireball Executioner
Fireball Miner Executioner Electro Wizard
Fireball Miner
Fireball Miner
Archers Fireball Executioner Electro Wizard
Electro Wizard Fireball Guards
Fireball
Fireball Miner
Fireball Electro Wizard
Fireball
Electro Wizard Archers Fireball Guards
Fireball Archers Executioner Electro Wizard
Fireball
Fireball Miner Executioner Electro Wizard
Fireball Executioner
Fireball
Executioner
Fireball Guards Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner Miner Electro Wizard

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