My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Goblin Cage Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Prince
Giant Snowball
Goblins Archers Minions Musketeer
Zap
Goblins Archers Minions Prince
Barbarian Barrel
Goblins Archers Knight Musketeer Goblin Cage
The Log
Goblins Archers Mini P.E.K.K.A Musketeer Goblin Cage Prince
Earthquake
Archers Goblin Cage
Arrows
Goblins Archers Minions
Royal Delivery
Goblins Archers Knight Minions Mini P.E.K.K.A Musketeer Goblin Cage Prince
Fireball
Archers Minions Musketeer Goblin Cage
Poison
Archers Minions Musketeer Goblin Cage
Lightning
Knight Mini P.E.K.K.A Musketeer Goblin Cage Prince
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Knight Minions Mini P.E.K.K.A Musketeer Goblin Cage Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Knight Minions

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Knight Goblins Mini P.E.K.K.A Goblin Cage Prince
Knight
Archers Minions Musketeer Prince
Minions
Knight Mini P.E.K.K.A Goblin Cage Prince
Mini P.E.K.K.A
Archers Minions Musketeer
Musketeer
Knight Mini P.E.K.K.A Goblin Cage Prince
Goblin Cage
Archers Minions Musketeer
Prince
Archers Knight Minions Musketeer

Defense Synergies 3 15

Goblins
Archers Knight Musketeer Goblin Cage
Archers
Knight Goblins Minions Mini P.E.K.K.A Goblin Cage
Knight
Archers Minions Musketeer Goblins Mini P.E.K.K.A Goblin Cage
Minions
Knight Archers Musketeer Goblin Cage Prince
Mini P.E.K.K.A
Archers Knight Musketeer
Musketeer
Knight Goblins Minions Mini P.E.K.K.A Goblin Cage
Goblin Cage
Goblins Archers Knight Minions Musketeer Prince
Prince
Minions Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Musketeer Goblin Cage
Mini P.E.K.K.A Goblins Knight Minions Musketeer Goblin Cage Prince
Mini P.E.K.K.A Goblin Cage Prince Goblins Archers Knight Minions Musketeer
Mini P.E.K.K.A Goblin Cage Prince Goblins Knight Minions Musketeer
Mini P.E.K.K.A Goblin Cage Prince
Goblins Archers Minions Musketeer
Minions Musketeer Archers Goblin Cage
Musketeer Goblin Cage
Mini P.E.K.K.A Goblins Minions Musketeer Goblin Cage Prince
Knight Goblins Archers Mini P.E.K.K.A Musketeer Prince
Goblins Archers Minions Knight Musketeer
Minions Musketeer Archers
Mini P.E.K.K.A Goblin Cage Prince Knight Minions Musketeer
Goblins Minions Mini P.E.K.K.A Goblin Cage Prince
Mini P.E.K.K.A Knight Goblin Cage Prince
Mini P.E.K.K.A Goblin Cage Prince
Goblins Knight Minions Mini P.E.K.K.A Musketeer Goblin Cage Prince
Goblin Cage Goblins Archers Knight Minions Musketeer Prince
Goblin Cage Archers Knight Minions Musketeer
Mini P.E.K.K.A Musketeer Goblin Cage Prince
Goblins Archers Knight Minions Mini P.E.K.K.A Musketeer Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblins Archers Goblin Cage Prince
Archers Knight Mini P.E.K.K.A Musketeer Prince
Goblins Knight Minions Mini P.E.K.K.A Musketeer Goblin Cage Prince
Mini P.E.K.K.A Prince Knight Musketeer Goblin Cage
Knight Mini P.E.K.K.A Musketeer Goblin Cage Prince
Archers Minions Musketeer
Mini P.E.K.K.A Prince Goblins Archers Knight Minions Musketeer Goblin Cage
Mini P.E.K.K.A Knight Goblin Cage Prince
Goblin Cage Goblins Knight Minions Mini P.E.K.K.A Prince
Musketeer Goblin Cage
Knight Minions Mini P.E.K.K.A Musketeer Goblin Cage Prince
Goblin Cage Prince
Mini P.E.K.K.A Prince Knight Goblin Cage
Archers Musketeer Goblin Cage
Goblins Archers Knight Minions Mini P.E.K.K.A Musketeer Goblin Cage Prince
Minions Archers Mini P.E.K.K.A Musketeer Goblin Cage
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Musketeer
Knight Musketeer Prince
Minions Musketeer
Archers Musketeer
Goblins Minions Mini P.E.K.K.A Musketeer Prince
Knight Musketeer Prince
Archers Musketeer
Knight Musketeer
Minions Musketeer
Musketeer Prince
Musketeer
Musketeer
Minions Mini P.E.K.K.A
Archers Mini P.E.K.K.A Musketeer Prince
Minions Musketeer Prince
Musketeer Prince
Musketeer
Musketeer
Musketeer Prince
Musketeer
Archers Musketeer
Minions Musketeer
Mini P.E.K.K.A
Musketeer
Prince
Archers Minions Musketeer Prince
Archers Musketeer
Knight Mini P.E.K.K.A Musketeer Prince
Musketeer
Musketeer Prince
Minions Musketeer
Musketeer
Musketeer Prince
Prince

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