My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Dart Goblin Hog Rider
Zap
Goblins Dart Goblin
Barbarian Barrel
Goblins Dart Goblin Wizard
The Log
Goblins Dart Goblin Hog Rider
Earthquake
Hog Rider
Arrows
Goblins Dart Goblin
Royal Delivery
Goblins Dart Goblin Hog Rider Wizard P.E.K.K.A
Fireball
Dart Goblin Hog Rider Wizard
Poison
Dart Goblin Wizard
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Arrows Dart Goblin Tornado Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Arrows Dart Goblin

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Arrows
Hog Rider P.E.K.K.A
Dart Goblin
Hog Rider P.E.K.K.A
Hog Rider
Goblins Arrows Rage Dart Goblin Wizard Tornado
Wizard
Tornado Hog Rider Rage P.E.K.K.A
Rage
Hog Rider Wizard
Tornado
Wizard P.E.K.K.A Hog Rider
P.E.K.K.A
Arrows Tornado Dart Goblin Wizard

Defense Synergies 2 7

Goblins
Dart Goblin Wizard
Arrows
Tornado P.E.K.K.A
Dart Goblin
Goblins Tornado P.E.K.K.A
Hog Rider
Wizard
Tornado Goblins P.E.K.K.A
Rage
Tornado
Wizard P.E.K.K.A Arrows Dart Goblin
P.E.K.K.A
Tornado Arrows Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
P.E.K.K.A Goblins Dart Goblin
Tornado P.E.K.K.A Goblins Dart Goblin
P.E.K.K.A Goblins Dart Goblin
Arrows Tornado P.E.K.K.A
Arrows Tornado Goblins Dart Goblin
Dart Goblin Tornado Arrows Wizard
Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Goblins Tornado
Tornado Goblins Dart Goblin
Goblins Dart Goblin Arrows Wizard Tornado
Arrows Dart Goblin Wizard Tornado
P.E.K.K.A Wizard
Wizard Goblins Arrows Dart Goblin Tornado P.E.K.K.A
P.E.K.K.A
Tornado P.E.K.K.A
Wizard Goblins Arrows Tornado P.E.K.K.A
Arrows Goblins Dart Goblin Wizard Tornado
Arrows Wizard Tornado Dart Goblin
P.E.K.K.A Dart Goblin Tornado
Wizard Goblins Arrows Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins P.E.K.K.A
Arrows Wizard
P.E.K.K.A Goblins
P.E.K.K.A Tornado
P.E.K.K.A
Arrows Wizard Dart Goblin Tornado
P.E.K.K.A Goblins Dart Goblin
P.E.K.K.A
P.E.K.K.A Goblins Tornado
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Arrows Tornado
P.E.K.K.A Wizard
Wizard Dart Goblin
Goblins Dart Goblin Tornado P.E.K.K.A
Arrows Dart Goblin Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Tornado
Arrows Dart Goblin
Arrows Dart Goblin
Wizard Arrows
Arrows Wizard Dart Goblin Tornado
Arrows Dart Goblin Wizard Tornado
Arrows Dart Goblin Wizard Tornado
Arrows Dart Goblin Wizard Tornado
Goblins Tornado
Arrows Dart Goblin Wizard Tornado
Arrows Dart Goblin Wizard Tornado
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Tornado
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Wizard
Arrows Dart Goblin Wizard Tornado
Arrows Wizard Tornado
Arrows Dart Goblin Tornado
Arrows Dart Goblin Wizard Tornado
Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Dart Goblin
Arrows Dart Goblin Wizard Tornado
Arrows
Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Tornado
Dart Goblin P.E.K.K.A
Dart Goblin Tornado
Dart Goblin Tornado
Dart Goblin Tornado
P.E.K.K.A
Dart Goblin Wizard

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