My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch
Giant Snowball
Goblins Electro Dragon Night Witch
Zap
Goblins Inferno Tower Night Witch
Barbarian Barrel
Goblins Elixir Golem Inferno Tower Night Witch
The Log
Goblins Elixir Golem
Earthquake
Elixir Golem Inferno Tower
Arrows
Goblins Night Witch
Royal Delivery
Goblins Elixir Golem Electro Dragon Night Witch
Fireball
Elixir Golem Inferno Tower Electro Dragon Night Witch
Poison
Elixir Golem Inferno Tower Electro Dragon Night Witch
Lightning
Inferno Tower Electro Dragon Night Witch
Rocket
Inferno Tower Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Inferno Tower Rage Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Rage Arrows Elixir Golem Night Witch Inferno Tower Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblins Rage Arrows

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Mirror Elixir Golem Night Witch
Elixir Golem
Rage Night Witch Arrows Mirror Electro Dragon
Inferno Tower
Mirror
Arrows Elixir Golem Night Witch
Rage
Elixir Golem Electro Dragon Night Witch
Electro Dragon
Elixir Golem Rage
Night Witch
Elixir Golem Arrows Mirror Rage

Defense Synergies 1 9

Goblins
Inferno Tower Electro Dragon Night Witch
Arrows
Mirror Inferno Tower
Elixir Golem
Inferno Tower
Goblins Arrows Mirror Electro Dragon Night Witch
Mirror
Arrows Inferno Tower Electro Dragon Night Witch
Rage
Electro Dragon
Goblins Inferno Tower Mirror
Night Witch
Goblins Inferno Tower Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Electro Dragon
Inferno Tower Goblins Electro Dragon Night Witch
Inferno Tower Goblins Electro Dragon Night Witch
Inferno Tower Night Witch Goblins Electro Dragon
Arrows
Arrows Goblins Electro Dragon Night Witch
Inferno Tower Arrows Electro Dragon Night Witch
Arrows Inferno Tower Electro Dragon
Inferno Tower Goblins Night Witch
Goblins Inferno Tower Night Witch
Goblins Arrows Electro Dragon Night Witch
Arrows Inferno Tower Electro Dragon Night Witch
Inferno Tower Night Witch Electro Dragon
Goblins Arrows Electro Dragon Night Witch
Inferno Tower
Inferno Tower
Goblins Arrows Inferno Tower Electro Dragon Night Witch
Arrows Goblins Electro Dragon Night Witch
Arrows Electro Dragon
Inferno Tower
Goblins Arrows Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Inferno Tower
Arrows Electro Dragon
Goblins Inferno Tower Electro Dragon
Inferno Tower Night Witch
Inferno Tower Night Witch
Arrows Electro Dragon
Goblins Inferno Tower Night Witch
Inferno Tower
Electro Dragon Goblins Inferno Tower
Inferno Tower
Inferno Tower Electro Dragon
Arrows
Inferno Tower Night Witch
Electro Dragon
Inferno Tower Electro Dragon Goblins Night Witch
Arrows Inferno Tower Electro Dragon
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Goblins Electro Dragon Night Witch
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Night Witch
Arrows Electro Dragon
Arrows Electro Dragon
Night Witch
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon Night Witch
Electro Dragon
Night Witch
Arrows Electro Dragon Night Witch
Arrows Electro Dragon
Arrows
Electro Dragon Night Witch
Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon

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