My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Valkyrie Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Sparky
Giant Snowball
Goblins Goblin Drill
Zap
Goblins Goblin Drill Goblin Giant Sparky
Barbarian Barrel
Goblins Knight Valkyrie Goblin Drill Sparky
The Log
Goblins Goblin Drill Sparky
Earthquake
Goblin Drill
Arrows
Goblins Goblin Drill
Royal Delivery
Goblins Knight Valkyrie Goblin Drill Sparky
Fireball
Goblin Drill Sparky
Poison
Goblin Drill Sparky
Lightning
Knight Valkyrie Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Goblin Drill Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Knight Valkyrie Goblin Drill Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Arrows Knight

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Goblin Drill
Arrows
Sparky Knight Goblin Drill Goblin Giant
Knight
Arrows Goblin Drill The Log Sparky
Valkyrie
Goblins Sparky
Goblin Drill
Goblins Arrows Knight The Log Sparky
Goblin Giant
Sparky Arrows The Log
The Log
Knight Goblin Drill Goblin Giant Sparky
Sparky
Arrows Goblin Giant Knight Valkyrie Goblin Drill The Log

Defense Synergies 0 14

Goblins
Knight The Log
Arrows
Knight Valkyrie Sparky
Knight
Goblins Arrows The Log Sparky
Valkyrie
Arrows Goblin Drill The Log Sparky
Goblin Drill
Valkyrie The Log
Goblin Giant
The Log Sparky
The Log
Goblins Knight Valkyrie Goblin Drill Goblin Giant Sparky
Sparky
Arrows Knight Valkyrie Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Goblin Giant The Log Sparky
Sparky Goblins Knight Valkyrie Goblin Drill The Log
Sparky Goblins Knight Valkyrie Goblin Drill
Sparky Goblins Knight Valkyrie Goblin Drill
Arrows Valkyrie The Log Sparky
Arrows The Log Goblins Valkyrie
Arrows
Arrows Valkyrie Goblin Giant The Log Sparky
Sparky Goblins Goblin Drill
Knight Goblins Valkyrie Sparky
Goblins Valkyrie Arrows Knight Goblin Drill Goblin Giant The Log
Arrows
Goblin Drill Sparky Knight Valkyrie The Log
Valkyrie Sparky Goblins Arrows Goblin Drill The Log
Sparky Knight Goblin Drill
Goblin Drill The Log Sparky
Sparky Goblins Arrows Knight Valkyrie Goblin Drill
Arrows Goblins Knight Valkyrie Goblin Drill The Log
Arrows Valkyrie Goblin Drill The Log Knight
Sparky Goblin Drill
Valkyrie Goblins Arrows Knight Goblin Giant The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Goblins Sparky
Arrows Knight Valkyrie The Log
Goblins Knight Valkyrie Goblin Giant The Log Sparky
Valkyrie Knight Goblin Giant The Log Sparky
Knight Valkyrie Goblin Drill Goblin Giant Sparky
Arrows Goblin Giant
Sparky Goblins Knight Valkyrie Goblin Giant
Knight Valkyrie Goblin Giant Sparky
Goblins Knight Valkyrie The Log Sparky
Goblin Drill Goblin Giant Sparky
Knight Valkyrie Sparky
Arrows Valkyrie Goblin Giant The Log
Knight Valkyrie Goblin Giant Sparky
Valkyrie Sparky
Sparky Goblins Knight Valkyrie Goblin Drill Goblin Giant The Log
Arrows Valkyrie The Log Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Goblin Drill The Log Sparky
Arrows The Log
Arrows Goblin Drill Goblin Giant The Log Sparky
Arrows Knight Valkyrie The Log Sparky
Arrows Valkyrie The Log Sparky
Arrows Goblin Giant
Arrows The Log Sparky
Arrows The Log
Arrows The Log
Goblins Sparky
Arrows Knight Valkyrie The Log Sparky
Arrows
Knight The Log Sparky
Arrows
Arrows The Log Sparky
Arrows Goblin Drill The Log Sparky
Arrows The Log Sparky
Arrows Sparky
Sparky
Arrows The Log Sparky
Arrows Valkyrie The Log
The Log Sparky
Arrows
The Log Sparky
Arrows Goblin Drill The Log
Arrows The Log Valkyrie Sparky
Arrows The Log Sparky
Arrows The Log Sparky
Arrows The Log Sparky
Arrows Sparky
Sparky
Arrows The Log Sparky
Arrows Sparky
Sparky
Arrows The Log Sparky
Arrows
Arrows The Log
Knight Valkyrie Sparky
Arrows The Log
Arrows Sparky
Sparky
The Log Sparky
Goblin Giant The Log Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: