My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Witch Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Barrel
Giant Snowball
Goblins Goblin Barrel Witch
Zap
Goblins Firecracker Goblin Barrel Witch Goblin Giant
Barbarian Barrel
Goblins Firecracker Goblin Barrel Witch
The Log
Goblins Firecracker Goblin Demolisher Goblin Barrel Witch
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Goblins Firecracker Goblin Barrel Witch
Royal Delivery
Goblins Firecracker Goblin Demolisher Goblin Barrel Witch
Fireball
Firecracker Goblin Barrel Witch
Poison
Firecracker Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Firecracker Goblin Barrel Goblin Demolisher Witch Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Firecracker Goblin Barrel

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Firecracker
Goblin Barrel Goblin Giant Mega Knight
Goblin Demolisher
Goblin Barrel
Firecracker Goblin Giant Mega Knight
Witch
Goblin Giant Mega Knight
Goblin Giant
Firecracker Goblin Barrel Witch The Log
The Log
Goblin Giant Mega Knight
Mega Knight
Firecracker Goblin Barrel Witch The Log

Defense Synergies 1 7

Goblins
Firecracker The Log
Firecracker
The Log Goblins Mega Knight
Goblin Demolisher
Goblin Barrel
Witch
The Log Mega Knight
Goblin Giant
The Log
The Log
Firecracker Goblins Witch Goblin Giant Mega Knight
Mega Knight
Firecracker Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant The Log
Goblins Firecracker Witch The Log Mega Knight
Witch Mega Knight Goblins
Witch Goblins Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Goblins Firecracker Mega Knight
Firecracker Witch
Goblin Giant The Log Mega Knight
Witch Goblins
Goblins Firecracker Mega Knight
Goblins Witch Firecracker Goblin Giant The Log Mega Knight
Firecracker Witch
Mega Knight Witch The Log
Mega Knight Goblins Firecracker Witch The Log
Mega Knight
The Log Mega Knight
Mega Knight Goblins Firecracker Witch
Mega Knight Goblins Firecracker Witch The Log
Witch The Log Firecracker Mega Knight
Mega Knight Goblins Firecracker Witch Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Witch
Firecracker The Log Mega Knight
Mega Knight Goblins Witch Goblin Giant The Log
Mega Knight Goblin Giant The Log
Witch Goblin Giant Mega Knight
Firecracker Witch Goblin Giant
Goblins Witch Goblin Giant
Mega Knight Goblin Giant
Mega Knight Goblins Firecracker Witch The Log
Witch Goblin Giant
Mega Knight Witch
Mega Knight Goblin Giant The Log
Mega Knight Witch Goblin Giant
Firecracker Witch Mega Knight
Witch Goblins Firecracker Goblin Giant The Log
Mega Knight Firecracker Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
Goblin Giant The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Witch Goblin Giant
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Goblins
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Witch Mega Knight
Witch
Firecracker The Log Witch
Witch The Log Mega Knight
Firecracker The Log
Firecracker Witch
Firecracker Witch
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Witch
Firecracker Witch
The Log
Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch Goblin Giant The Log Mega Knight

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