My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Battle Ram Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Goblins Bats Battle Ram
Zap
Goblins Bats Battle Ram
Barbarian Barrel
Goblins Goblin Cage Battle Ram Executioner
The Log
Goblins Goblin Cage Battle Ram
Earthquake
Goblin Cage
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Goblin Cage Battle Ram Executioner P.E.K.K.A
Fireball
Goblin Cage Battle Ram Executioner
Poison
Bats Goblin Cage Executioner
Lightning
Goblin Cage Battle Ram Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats The Log Fireball Goblin Cage Battle Ram Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats The Log Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Bats
Goblin Cage Battle Ram P.E.K.K.A
Fireball
Battle Ram The Log
Goblin Cage
Bats Battle Ram The Log
Battle Ram
The Log Goblins Bats Fireball Goblin Cage P.E.K.K.A
Executioner
P.E.K.K.A The Log
P.E.K.K.A
Bats Battle Ram Executioner The Log
The Log
Battle Ram Fireball Goblin Cage Executioner P.E.K.K.A

Defense Synergies 2 9

Goblins
Goblin Cage The Log
Bats
Goblin Cage P.E.K.K.A The Log
Fireball
The Log Goblin Cage
Goblin Cage
Goblins Bats Fireball Executioner The Log
Battle Ram
Executioner
Goblin Cage The Log
P.E.K.K.A
The Log Bats
The Log
Fireball P.E.K.K.A Goblins Bats Goblin Cage Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Executioner The Log
P.E.K.K.A Goblins Bats Goblin Cage Executioner The Log
Goblin Cage P.E.K.K.A Goblins Bats Executioner
Goblin Cage P.E.K.K.A Goblins Bats
Fireball Goblin Cage P.E.K.K.A The Log
Fireball The Log Goblins Bats Executioner
Bats Fireball Goblin Cage Executioner
Fireball Goblin Cage P.E.K.K.A The Log
P.E.K.K.A Goblins Goblin Cage
Goblins
Goblins Bats Executioner Fireball The Log
Executioner Bats Fireball
Goblin Cage P.E.K.K.A Bats Fireball The Log
Fireball Executioner Goblins Bats Goblin Cage P.E.K.K.A The Log
P.E.K.K.A Goblin Cage
Fireball Goblin Cage P.E.K.K.A The Log
Goblins Bats Fireball Goblin Cage Executioner P.E.K.K.A
Fireball Goblin Cage Goblins Bats Executioner The Log
Goblin Cage Executioner The Log Bats Fireball
P.E.K.K.A Goblin Cage
Goblins Bats Fireball Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Goblin Cage P.E.K.K.A
Fireball Executioner The Log
P.E.K.K.A Goblins Bats Goblin Cage The Log
P.E.K.K.A Bats Fireball Goblin Cage The Log
P.E.K.K.A Goblin Cage Executioner
Fireball Executioner Bats
P.E.K.K.A Goblins Bats Fireball Goblin Cage
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A Goblins Bats Fireball The Log
P.E.K.K.A Goblin Cage
P.E.K.K.A Bats Goblin Cage
P.E.K.K.A Fireball Goblin Cage The Log
P.E.K.K.A Fireball Goblin Cage Executioner
Fireball Goblin Cage Executioner
Goblins Bats Fireball Goblin Cage Executioner P.E.K.K.A The Log
Bats Executioner Fireball Goblin Cage P.E.K.K.A The Log
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Executioner The Log
Fireball The Log
Fireball The Log
Fireball Executioner The Log
Fireball Executioner Bats
Executioner The Log
Fireball The Log Executioner
Fireball The Log
Goblins Bats Fireball
Fireball The Log
Fireball Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Bats
Fireball Executioner The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Executioner
Fireball The Log Executioner
Fireball The Log
Fireball The Log
Bats Fireball Executioner
Bats Fireball
Fireball
Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Bats Fireball
Fireball Executioner
The Log Fireball
Fireball Executioner
The Log Fireball Executioner
Fireball
Executioner P.E.K.K.A
Bats Fireball The Log
Bats Fireball Executioner
Fireball Executioner The Log

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