My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Suspicious Bush Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Mini P.E.K.K.A Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Prince
Giant Snowball
Goblins Bats
Zap
Goblins Bats Royal Giant Prince
Barbarian Barrel
Goblins Magic Archer
The Log
Goblins Royal Giant Suspicious Bush Mini P.E.K.K.A Prince
Earthquake
Arrows
Goblins Bats Suspicious Bush
Royal Delivery
Goblins Bats Mini P.E.K.K.A Prince Magic Archer
Fireball
Suspicious Bush Magic Archer
Poison
Bats Suspicious Bush Magic Archer
Lightning
Mini P.E.K.K.A Prince Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Suspicious Bush Mini P.E.K.K.A Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Suspicious Bush Rage Mini P.E.K.K.A Magic Archer Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bats Suspicious Bush Rage

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Bats
Royal Giant Mini P.E.K.K.A Rage Prince
Royal Giant
Bats Goblins Magic Archer
Suspicious Bush
Mini P.E.K.K.A
Bats Rage Magic Archer
Rage
Bats Mini P.E.K.K.A Prince
Prince
Bats Rage Magic Archer
Magic Archer
Royal Giant Mini P.E.K.K.A Prince

Defense Synergies 0 5

Goblins
Magic Archer
Bats
Mini P.E.K.K.A Prince
Royal Giant
Suspicious Bush
Mini P.E.K.K.A
Bats Magic Archer
Rage
Prince
Bats Magic Archer
Magic Archer
Goblins Mini P.E.K.K.A Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Mini P.E.K.K.A Goblins Bats Prince
Mini P.E.K.K.A Prince Goblins Bats
Mini P.E.K.K.A Prince Goblins Bats
Mini P.E.K.K.A Prince
Goblins Bats Magic Archer
Bats Magic Archer
Magic Archer
Mini P.E.K.K.A Goblins Prince
Goblins Mini P.E.K.K.A Prince
Goblins Bats Magic Archer
Bats Magic Archer
Mini P.E.K.K.A Prince Bats
Goblins Bats Mini P.E.K.K.A Prince Magic Archer
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Goblins Bats Mini P.E.K.K.A Prince
Goblins Bats Prince Magic Archer
Bats Magic Archer
Mini P.E.K.K.A Prince
Goblins Bats Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Prince
Mini P.E.K.K.A Prince Magic Archer
Goblins Bats Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Bats
Mini P.E.K.K.A Prince
Bats Magic Archer
Mini P.E.K.K.A Prince Goblins Bats
Mini P.E.K.K.A Prince
Goblins Bats Mini P.E.K.K.A Prince Magic Archer
Bats Mini P.E.K.K.A Prince
Prince
Mini P.E.K.K.A Prince
Magic Archer
Goblins Bats Mini P.E.K.K.A Prince Magic Archer
Bats Mini P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Magic Archer
Magic Archer
Prince
Magic Archer
Bats Magic Archer
Magic Archer
Magic Archer
Goblins Bats Mini P.E.K.K.A Prince
Prince Magic Archer
Magic Archer
Magic Archer
Magic Archer
Prince Magic Archer
Magic Archer
Magic Archer
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Prince Magic Archer
Magic Archer
Prince Magic Archer
Prince
Magic Archer
Magic Archer
Prince Magic Archer
Magic Archer
Bats Magic Archer
Bats
Mini P.E.K.K.A
Magic Archer
Magic Archer
Prince
Magic Archer
Bats Prince Magic Archer
Magic Archer
Mini P.E.K.K.A Prince Magic Archer
Magic Archer
Prince
Bats Magic Archer
Bats Magic Archer
Prince Magic Archer

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