My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Goblins Bats Tombstone Little Prince
Zap
Goblins Bats Tombstone Little Prince
Barbarian Barrel
Goblins Tombstone Little Prince
The Log
Goblins Tombstone Mini P.E.K.K.A Little Prince
Earthquake
Tombstone
Arrows
Goblins Bats Tombstone Little Prince
Royal Delivery
Goblins Bats Mini P.E.K.K.A Little Prince
Fireball
Tombstone Little Prince
Poison
Bats Tombstone Little Prince
Lightning
Tombstone Mini P.E.K.K.A Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Mini P.E.K.K.A Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats The Log Tombstone Tornado Little Prince Mini P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats The Log Tombstone

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Mini P.E.K.K.A
Tombstone
Mini P.E.K.K.A
Bats Tornado Electro Giant The Log Little Prince
Tornado
Electro Giant Mini P.E.K.K.A The Log
Electro Giant
Tornado Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Tornado Little Prince
Little Prince
Mini P.E.K.K.A The Log

Defense Synergies 1 11

Goblins
Tombstone The Log Little Prince
Bats
Mini P.E.K.K.A The Log
Tombstone
Goblins
Mini P.E.K.K.A
The Log Bats Tornado Electro Giant
Tornado
Mini P.E.K.K.A Electro Giant The Log Little Prince
Electro Giant
Mini P.E.K.K.A Tornado
The Log
Mini P.E.K.K.A Goblins Bats Tornado Little Prince
Little Prince
Goblins Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone The Log
Mini P.E.K.K.A Goblins Bats Tombstone The Log
Mini P.E.K.K.A Tornado Goblins Bats Tombstone
Mini P.E.K.K.A Goblins Bats Tombstone
Tombstone Mini P.E.K.K.A Tornado The Log
Tornado The Log Goblins Bats
Bats Tornado Tombstone Little Prince
Electro Giant The Log
Mini P.E.K.K.A Goblins Tombstone Tornado
Tornado Goblins Mini P.E.K.K.A Little Prince
Goblins Bats Tombstone Tornado Electro Giant The Log
Bats Tornado
Tombstone Mini P.E.K.K.A Bats The Log
Goblins Bats Tombstone Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A Tombstone
Tornado Mini P.E.K.K.A Electro Giant The Log
Goblins Bats Tombstone Mini P.E.K.K.A Tornado
Tombstone Goblins Bats Tornado The Log Little Prince
Tornado The Log Bats Tombstone Little Prince
Mini P.E.K.K.A Tornado
Goblins Bats Mini P.E.K.K.A Electro Giant The Log Little Prince
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Tombstone Electro Giant
Mini P.E.K.K.A The Log
Tombstone Goblins Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Tornado The Log
Tombstone Mini P.E.K.K.A
Electro Giant Bats Tornado
Mini P.E.K.K.A Goblins Bats Tombstone
Mini P.E.K.K.A
Goblins Bats Tombstone Mini P.E.K.K.A Tornado The Log
Tombstone
Bats Tombstone Mini P.E.K.K.A
Tornado Electro Giant The Log
Mini P.E.K.K.A Tombstone
Electro Giant
Tombstone Electro Giant Goblins Bats Mini P.E.K.K.A Tornado The Log Little Prince
Bats Mini P.E.K.K.A Electro Giant The Log
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log
The Log
The Log
The Log
Electro Giant Bats Tornado
Tornado The Log
The Log Tornado
The Log Tornado
Goblins Bats Mini P.E.K.K.A Tornado
Tornado The Log
Tornado
The Log
The Log
The Log
The Log
Tornado
Bats Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Tornado Electro Giant The Log Little Prince
The Log
Tornado
Tornado The Log
The Log
Tornado Electro Giant The Log Little Prince
The Log Tornado
Tornado The Log
Tornado The Log
Bats Tornado Electro Giant Little Prince
Bats Electro Giant
Mini P.E.K.K.A
The Log
The Log
Bats Tombstone
Tornado
The Log
Mini P.E.K.K.A
The Log
Tornado Electro Giant
Electro Giant Bats Tornado The Log
Bats Tornado
Tornado Electro Giant The Log Little Prince

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