My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Bandit
Giant Snowball
Goblins Bats Musketeer Miner
Zap
Goblins Bats Firecracker Bandit
Barbarian Barrel
Goblins Firecracker Musketeer Bandit
The Log
Goblins Firecracker Musketeer Bandit
Earthquake
Firecracker
Arrows
Goblins Bats Firecracker
Royal Delivery
Goblins Bats Firecracker Musketeer Miner Bandit
Fireball
Firecracker Musketeer Bandit
Poison
Bats Firecracker Musketeer
Lightning
Musketeer Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Firecracker Miner Bandit Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Firecracker

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap
Bats
Miner Mega Knight Zap Firecracker Bandit
Zap
Firecracker Miner Goblins Bats Musketeer Bandit Mega Knight
Firecracker
Zap Miner Bats Bandit Mega Knight
Musketeer
Zap Miner Bandit Mega Knight
Miner
Goblins Bats Zap Firecracker Musketeer Bandit Mega Knight
Bandit
Bats Zap Firecracker Musketeer Miner Mega Knight
Mega Knight
Bats Zap Firecracker Musketeer Miner Bandit

Defense Synergies 1 21

Goblins
Zap Firecracker Musketeer Bandit
Bats
Zap Firecracker Musketeer Bandit Mega Knight
Zap
Mega Knight Goblins Bats Firecracker Musketeer Miner Bandit
Firecracker
Goblins Bats Zap Musketeer Bandit Mega Knight
Musketeer
Goblins Bats Zap Firecracker Miner Bandit Mega Knight
Miner
Zap Musketeer Mega Knight
Bandit
Goblins Bats Zap Firecracker Musketeer Mega Knight
Mega Knight
Zap Bats Firecracker Musketeer Miner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer
Goblins Bats Zap Firecracker Musketeer Bandit Mega Knight
Mega Knight Goblins Bats Musketeer Bandit
Goblins Bats Firecracker Musketeer Bandit Mega Knight
Firecracker Mega Knight
Goblins Bats Zap Firecracker Musketeer Bandit Mega Knight
Bats Musketeer Zap Firecracker
Zap Musketeer Bandit Mega Knight
Goblins Musketeer
Goblins Firecracker Musketeer Miner Bandit Mega Knight
Goblins Bats Zap Firecracker Musketeer Bandit Mega Knight
Musketeer Bats Zap Firecracker
Mega Knight Bats Zap Musketeer Bandit
Mega Knight Goblins Bats Zap Firecracker
Bandit Mega Knight
Zap Bandit Mega Knight
Mega Knight Goblins Bats Firecracker Musketeer
Mega Knight Goblins Bats Zap Firecracker Musketeer Bandit
Zap Bats Firecracker Musketeer Bandit Mega Knight
Musketeer
Mega Knight Goblins Bats Firecracker Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Zap Bandit
Bandit Zap Firecracker Musketeer Miner Mega Knight
Bandit Mega Knight Goblins Bats Zap Musketeer
Mega Knight Bats Zap Musketeer Bandit
Musketeer Bandit Mega Knight
Firecracker Bats Zap Musketeer
Goblins Bats Musketeer Bandit
Mega Knight
Zap Mega Knight Goblins Bats Firecracker Bandit
Musketeer
Mega Knight Bats Musketeer
Mega Knight Zap
Mega Knight Bandit
Firecracker Musketeer Mega Knight
Goblins Bats Zap Firecracker Musketeer
Bats Mega Knight Zap Firecracker Musketeer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Bandit
Firecracker Zap Musketeer Miner Bandit
Miner Bandit
Firecracker Musketeer
Zap Firecracker Mega Knight
Firecracker Bats Zap Musketeer
Firecracker Musketeer
Zap Firecracker
Miner Zap Firecracker Bandit
Goblins Bats Musketeer
Firecracker Miner Zap Musketeer Bandit
Zap Firecracker Musketeer
Firecracker Musketeer Miner Bandit
Firecracker Musketeer Bandit
Zap Firecracker Musketeer
Zap Firecracker Musketeer Bandit
Firecracker Musketeer Bandit Mega Knight
Bats
Zap Firecracker Musketeer Bandit Mega Knight
Zap Firecracker Miner Mega Knight
Musketeer Mega Knight
Musketeer
Zap Musketeer
Zap Firecracker Mega Knight
Firecracker Miner Zap Musketeer Bandit
Zap Musketeer Miner Bandit Mega Knight
Miner Zap Firecracker Musketeer Bandit
Bats Zap Firecracker Musketeer
Zap Bats Firecracker Musketeer
Zap Musketeer Miner Bandit Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats Musketeer Bandit
Zap Firecracker Musketeer
Miner Firecracker Musketeer Mega Knight
Zap Firecracker Musketeer
Zap
Firecracker Musketeer Mega Knight
Zap Bats Firecracker Musketeer
Firecracker Bats Zap Musketeer
Zap Firecracker Musketeer Miner Bandit Mega Knight
Firecracker Mega Knight

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