My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Balloon Princess Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Baby Dragon Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Balloon
Giant Snowball
Goblins Bomber Barbarians Goblin Barrel Baby Dragon Balloon Princess
Zap
Goblins Bomber Goblin Barrel Balloon Princess
Barbarian Barrel
Goblins Bomber Barbarians Goblin Barrel Princess
The Log
Goblins Bomber Barbarians Goblin Barrel Princess
Earthquake
Bomber Barbarians Goblin Barrel
Arrows
Goblins Bomber Goblin Barrel Princess
Royal Delivery
Goblins Bomber Barbarians Goblin Barrel Baby Dragon Balloon Princess Mother Witch
Fireball
Bomber Barbarians Goblin Barrel Baby Dragon Balloon Princess Mother Witch
Poison
Bomber Barbarians Balloon Princess Mother Witch
Lightning
Baby Dragon Balloon Mother Witch
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Goblin Barrel Princess Baby Dragon Mother Witch Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Goblin Barrel Princess

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Bomber
Baby Dragon
Barbarians
Balloon
Goblin Barrel
Baby Dragon Balloon Princess
Baby Dragon
Goblins Bomber Goblin Barrel Balloon
Balloon
Barbarians Goblin Barrel Baby Dragon Princess
Princess
Goblin Barrel Balloon Mother Witch
Mother Witch
Princess

Defense Synergies 0 4

Goblins
Bomber Princess
Bomber
Goblins
Barbarians
Goblin Barrel
Baby Dragon
Mother Witch
Balloon
Princess
Goblins Mother Witch
Mother Witch
Baby Dragon Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon
Barbarians Goblins
Barbarians Goblins Bomber
Barbarians Goblins
Bomber Barbarians Princess
Goblins Bomber Baby Dragon Mother Witch
Baby Dragon Princess
Barbarians Baby Dragon
Barbarians Goblins Princess
Goblins Bomber Barbarians
Goblins Barbarians Mother Witch Bomber Baby Dragon Princess
Baby Dragon Princess
Barbarians Bomber
Bomber Goblins Barbarians Baby Dragon Princess
Barbarians
Barbarians
Barbarians Goblins Bomber
Goblins Bomber Barbarians Baby Dragon
Baby Dragon Bomber Barbarians Princess Mother Witch
Barbarians
Bomber Goblins Barbarians Baby Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins
Bomber Baby Dragon
Barbarians Goblins
Barbarians
Barbarians
Mother Witch Baby Dragon Princess
Goblins Barbarians
Barbarians
Goblins Barbarians Baby Dragon
Barbarians
Barbarians
Barbarians
Barbarians
Bomber Barbarians Baby Dragon Princess
Barbarians Goblins Bomber Baby Dragon
Bomber Barbarians Baby Dragon Princess Mother Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon
Baby Dragon Princess
Baby Dragon
Barbarians
Bomber Baby Dragon
Mother Witch Baby Dragon Princess
Bomber Baby Dragon Princess
Baby Dragon Princess
Goblins
Princess
Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Princess Baby Dragon
Bomber Baby Dragon Princess
Baby Dragon Princess
Bomber
Bomber Baby Dragon Princess
Bomber Baby Dragon Princess Mother Witch
Baby Dragon
Princess
Barbarians Baby Dragon
Mother Witch Bomber Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Baby Dragon
Baby Dragon Princess Mother Witch
Bomber
Princess
Princess
Barbarians Princess
Baby Dragon Princess
Baby Dragon Princess
Bomber Baby Dragon Princess
Baby Dragon Princess
Princess
Baby Dragon Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: