My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince
Giant Snowball
Goblins Bomber Barbarians
Zap
Goblins Bomber Mortar Dark Prince
Barbarian Barrel
Goblins Bomber Mortar Barbarians Bomb Tower Wizard Dark Prince
The Log
Goblins Bomber Barbarians Dark Prince
Earthquake
Bomber Mortar Barbarians Bomb Tower
Arrows
Goblins Bomber
Royal Delivery
Goblins Bomber Barbarians Wizard Dark Prince
Fireball
Bomber Mortar Barbarians Bomb Tower Wizard
Poison
Bomber Mortar Barbarians Bomb Tower Wizard
Lightning
Mortar Bomb Tower Wizard Dark Prince
Rocket
Mortar Barbarians Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Fireball Bomb Tower Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Mortar Fireball Bomb Tower Dark Prince Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Bomber Mortar Fireball

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomber
Mortar Dark Prince
Mortar
Bomber Fireball Dark Prince
Barbarians
Fireball
Mortar Dark Prince
Bomb Tower
Wizard
Dark Prince
Dark Prince
Bomber Mortar Fireball Wizard

Defense Synergies 0 10

Goblins
Bomber Mortar Wizard
Bomber
Goblins Mortar Dark Prince
Mortar
Goblins Bomber Fireball Wizard
Barbarians
Fireball
Mortar Bomb Tower Dark Prince
Bomb Tower
Fireball
Wizard
Goblins Mortar Dark Prince
Dark Prince
Bomber Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Fireball Wizard
Barbarians Bomb Tower Goblins Mortar Dark Prince
Mortar Barbarians Bomb Tower Goblins Bomber Dark Prince
Barbarians Bomb Tower Goblins Mortar Dark Prince
Bomber Barbarians Fireball Bomb Tower Dark Prince
Fireball Goblins Bomber Bomb Tower Dark Prince
Mortar Fireball Bomb Tower Wizard
Barbarians Fireball Bomb Tower
Barbarians Goblins Mortar Bomb Tower
Goblins Bomber Barbarians Dark Prince
Goblins Barbarians Bomber Fireball Bomb Tower Wizard Dark Prince
Fireball Wizard
Mortar Barbarians Bomb Tower Bomber Fireball Wizard Dark Prince
Bomber Fireball Bomb Tower Wizard Goblins Mortar Barbarians Dark Prince
Barbarians Mortar Bomb Tower
Barbarians Bomb Tower Mortar Fireball
Barbarians Bomb Tower Wizard Goblins Bomber Mortar Fireball Dark Prince
Mortar Fireball Bomb Tower Goblins Bomber Barbarians Wizard Dark Prince
Mortar Bomb Tower Wizard Bomber Barbarians Fireball Dark Prince
Barbarians Mortar Bomb Tower
Bomber Wizard Dark Prince Goblins Barbarians Fireball Bomb Tower
Mortar Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Fireball Dark Prince
Fireball Bomber Mortar Bomb Tower Wizard
Barbarians Goblins Bomb Tower Dark Prince
Dark Prince Barbarians Fireball
Barbarians Dark Prince
Fireball Wizard Bomb Tower
Dark Prince Goblins Barbarians Fireball Bomb Tower
Barbarians Bomb Tower Dark Prince
Goblins Mortar Barbarians Fireball Bomb Tower Dark Prince
Barbarians
Barbarians Bomb Tower Dark Prince
Barbarians Fireball Dark Prince
Barbarians Dark Prince Fireball Bomb Tower Wizard
Wizard Bomber Barbarians Fireball Bomb Tower
Barbarians Goblins Bomber Mortar Fireball Bomb Tower Dark Prince
Bomber Barbarians Fireball Bomb Tower Wizard Dark Prince
Bomber Mortar Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball
Fireball
Barbarians Fireball Dark Prince
Bomber Fireball Wizard Mortar Dark Prince
Fireball Wizard
Bomber Mortar Wizard
Fireball Wizard
Fireball Mortar Wizard
Goblins Fireball
Mortar Fireball Wizard Dark Prince
Fireball Wizard
Mortar Fireball
Mortar Fireball
Mortar Fireball
Bomber Mortar Fireball Wizard
Mortar Fireball Wizard
Mortar Fireball
Bomber
Bomber Mortar Fireball Wizard Dark Prince
Bomber Mortar Fireball Wizard
Fireball
Fireball Wizard
Mortar Barbarians Fireball
Bomber Mortar Fireball Wizard Dark Prince
Mortar Fireball Wizard
Fireball Mortar Wizard
Fireball Mortar
Fireball Wizard
Fireball Wizard
Fireball
Bomber Mortar Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball Dark Prince
Fireball Wizard
Fireball
Fireball Wizard Dark Prince
Bomber Mortar Fireball Wizard
Fireball
Dark Prince
Fireball
Fireball
Mortar Fireball Dark Prince
Fireball Mortar Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: