My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Flying Machine Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Goblins Cannon Flying Machine Witch Miner
Zap
Goblins Cannon Flying Machine Witch Goblin Giant
Barbarian Barrel
Goblins Cannon Witch
The Log
Goblins Cannon Witch
Earthquake
Cannon Witch
Arrows
Goblins Flying Machine Witch
Royal Delivery
Goblins Flying Machine Witch Miner
Fireball
Cannon Flying Machine Witch
Poison
Cannon Flying Machine Witch
Lightning
Cannon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Cannon Miner Fireball Flying Machine Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Cannon Miner

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Cannon
Fireball
Goblin Giant The Log Miner
Flying Machine
Goblin Giant
Witch
Goblin Giant Miner
Goblin Giant
Fireball Flying Machine Witch The Log
The Log
Fireball Goblin Giant Miner
Miner
Goblins Fireball Witch The Log

Defense Synergies 3 11

Goblins
Cannon Flying Machine The Log
Cannon
The Log Goblins Fireball Flying Machine Witch
Fireball
Goblin Giant The Log Cannon Miner
Flying Machine
Goblins Cannon The Log
Witch
Cannon The Log
Goblin Giant
Fireball The Log
The Log
Cannon Fireball Goblins Flying Machine Witch Goblin Giant Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Flying Machine Goblin Giant The Log
Goblins Cannon Flying Machine Witch The Log
Cannon Witch Goblins
Cannon Witch Goblins
Fireball The Log
Fireball The Log Goblins Cannon Flying Machine
Cannon Fireball Flying Machine Witch
Cannon Fireball Flying Machine Goblin Giant The Log
Cannon Witch Goblins
Goblins Cannon Miner
Goblins Witch Cannon Fireball Flying Machine Goblin Giant The Log
Fireball Flying Machine Witch
Cannon Fireball Flying Machine Witch The Log
Fireball Goblins Cannon Witch The Log
Cannon
Cannon Fireball The Log
Goblins Cannon Fireball Witch
Cannon Fireball Goblins Flying Machine Witch The Log
Witch The Log Cannon Fireball Flying Machine
Cannon
Goblins Cannon Fireball Flying Machine Witch Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Witch
Fireball Flying Machine The Log Miner
Goblins Witch Goblin Giant The Log
Fireball Goblin Giant The Log
Cannon Witch Goblin Giant
Fireball Flying Machine Witch Goblin Giant
Goblins Fireball Flying Machine Witch Goblin Giant
Goblin Giant
Goblins Fireball Flying Machine Witch The Log
Witch Cannon Goblin Giant
Flying Machine Witch
Fireball Goblin Giant The Log
Cannon Fireball Witch Goblin Giant
Cannon Fireball Flying Machine Witch
Witch Goblins Fireball Flying Machine Goblin Giant The Log
Cannon Fireball Flying Machine Witch The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine The Log
Fireball Flying Machine The Log Miner
Fireball Flying Machine Goblin Giant The Log Miner
Fireball Flying Machine The Log
Fireball The Log
Fireball Flying Machine Witch Goblin Giant
Flying Machine Witch The Log
Fireball The Log Flying Machine
Fireball The Log Miner Flying Machine
Goblins Fireball
Miner Fireball Flying Machine The Log
Fireball Flying Machine
Flying Machine Fireball The Log Miner
Fireball Flying Machine
Fireball Flying Machine The Log
Fireball Flying Machine Witch The Log
Fireball Flying Machine The Log
Fireball
Fireball Flying Machine The Log
Fireball Flying Machine Witch The Log Miner
Fireball The Log
Fireball
The Log
Fireball Flying Machine The Log
The Log Fireball Witch
Witch
Fireball The Log Miner Flying Machine Witch
Fireball Flying Machine Witch The Log Miner
Fireball Miner The Log
Fireball Flying Machine Witch
Fireball Flying Machine Witch
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Fireball Flying Machine Witch
Fireball Flying Machine Witch
The Log Fireball
Fireball Miner Flying Machine
The Log Fireball Flying Machine
Fireball
Flying Machine
Fireball Flying Machine Witch The Log
Fireball Flying Machine Witch
Fireball Flying Machine Witch Goblin Giant The Log Miner

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