My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Prince Phoenix Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Phoenix
Giant Snowball
Goblins Cannon Skeleton Army
Zap
Goblins Cannon Skeleton Army Prince
Barbarian Barrel
Goblins Cannon Wizard Skeleton Army
The Log
Goblins Cannon Skeleton Army Prince
Earthquake
Cannon Skeleton Army
Arrows
Goblins Skeleton Army
Royal Delivery
Goblins Wizard Skeleton Army Prince
Fireball
Cannon Wizard Skeleton Army
Poison
Cannon Wizard Skeleton Army Phoenix
Lightning
Cannon Wizard Prince Phoenix
Rocket
Wizard Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Cannon Skeleton Army Phoenix Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Cannon Skeleton Army

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Cannon
Wizard
Prince Mega Knight
Skeleton Army
Prince
Mega Knight Wizard The Log
The Log
Prince Mega Knight
Phoenix
Mega Knight
Prince Wizard The Log

Defense Synergies 2 14

Goblins
Cannon Wizard The Log Phoenix
Cannon
The Log Goblins Wizard Skeleton Army Prince
Wizard
Goblins Cannon Skeleton Army Prince The Log Mega Knight
Skeleton Army
Cannon Wizard Prince The Log
Prince
The Log Cannon Wizard Skeleton Army
The Log
Cannon Prince Goblins Wizard Skeleton Army Mega Knight
Phoenix
Goblins
Mega Knight
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard The Log
Skeleton Army Goblins Cannon Prince The Log Phoenix Mega Knight
Cannon Skeleton Army Prince Mega Knight Goblins
Cannon Skeleton Army Prince Goblins Phoenix Mega Knight
Skeleton Army Prince The Log Mega Knight
Skeleton Army The Log Goblins Cannon Mega Knight
Cannon Wizard Phoenix
Cannon The Log Phoenix Mega Knight
Cannon Goblins Skeleton Army Prince Phoenix
Skeleton Army Goblins Cannon Prince Phoenix Mega Knight
Goblins Skeleton Army Cannon Wizard The Log Mega Knight
Wizard Phoenix
Cannon Skeleton Army Prince Mega Knight Wizard The Log
Wizard Skeleton Army Mega Knight Goblins Cannon Prince The Log
Skeleton Army Cannon Prince Phoenix Mega Knight
Skeleton Army Cannon Prince The Log Mega Knight
Wizard Mega Knight Goblins Cannon Skeleton Army Prince
Cannon Mega Knight Goblins Wizard Skeleton Army Prince The Log
Wizard The Log Cannon Mega Knight
Cannon Prince Phoenix
Wizard Skeleton Army Mega Knight Goblins Cannon Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Goblins Prince
Wizard Prince The Log Phoenix Mega Knight
Skeleton Army Mega Knight Goblins Prince The Log
Skeleton Army Prince Mega Knight The Log Phoenix
Cannon Skeleton Army Prince Phoenix Mega Knight
Wizard
Skeleton Army Prince Goblins Phoenix
Mega Knight Skeleton Army Prince Phoenix
Mega Knight Goblins Skeleton Army Prince The Log Phoenix
Cannon Skeleton Army Phoenix
Mega Knight Prince Phoenix
Skeleton Army Mega Knight Prince The Log Phoenix
Skeleton Army Prince Mega Knight Cannon Wizard
Wizard Cannon Skeleton Army Mega Knight
Skeleton Army Phoenix Goblins Prince The Log
Mega Knight Cannon Wizard The Log Phoenix
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Prince The Log
Wizard The Log Mega Knight
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Goblins Prince
Wizard Prince The Log
Wizard
The Log
Prince The Log
Wizard The Log
Wizard The Log Mega Knight
Wizard Prince The Log Mega Knight
Wizard The Log Mega Knight
Prince The Log Mega Knight
Wizard
Prince The Log
The Log
The Log Wizard Mega Knight
The Log Wizard
Wizard Prince The Log Mega Knight
The Log
Wizard
Wizard
Wizard The Log Mega Knight
Prince Mega Knight
Wizard The Log
Skeleton Army Prince
Wizard
The Log
Wizard Prince Mega Knight
The Log Wizard
Prince Mega Knight
The Log
Prince The Log Mega Knight
Prince
Wizard Mega Knight

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