My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Zappies Witch Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elixir Golem Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince
Giant Snowball
Goblins Zappies Witch
Zap
Goblins Zappies Witch Prince
Barbarian Barrel
Goblins Elixir Golem Zappies Witch Magic Archer
The Log
Goblins Elixir Golem Zappies Witch Prince
Earthquake
Elixir Golem Zappies Witch
Arrows
Goblins Zappies Witch
Royal Delivery
Goblins Elixir Golem Zappies Witch Prince Magic Archer
Fireball
Elixir Golem Zappies Witch Magic Archer
Poison
Elixir Golem Zappies Witch Magic Archer
Lightning
Witch Prince Magic Archer
Rocket
Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Elixir Golem Fireball Zappies Magic Archer Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Rage Elixir Golem Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Elixir Golem
Rage Fireball Zappies Witch Magic Archer
Fireball
Elixir Golem Magic Archer
Zappies
Elixir Golem Rage Prince
Rage
Elixir Golem Witch Zappies Prince
Witch
Rage Elixir Golem Prince
Prince
Zappies Rage Witch Magic Archer
Magic Archer
Elixir Golem Fireball Prince

Defense Synergies 0 6

Goblins
Zappies Magic Archer
Elixir Golem
Fireball
Zappies
Zappies
Goblins Fireball Prince
Rage
Witch
Prince
Prince
Zappies Witch Magic Archer
Magic Archer
Goblins Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies Magic Archer
Goblins Zappies Witch Prince
Witch Prince Goblins Zappies
Witch Prince Goblins Zappies
Fireball Prince
Fireball Goblins Zappies Magic Archer
Fireball Zappies Witch Magic Archer
Fireball Magic Archer
Zappies Witch Goblins Prince
Goblins Zappies Prince
Goblins Witch Fireball Zappies Magic Archer
Fireball Zappies Witch Magic Archer
Prince Fireball Zappies Witch
Fireball Goblins Zappies Witch Prince Magic Archer
Zappies Prince
Fireball Zappies Prince
Goblins Fireball Zappies Witch Prince
Fireball Goblins Zappies Witch Prince Magic Archer
Witch Fireball Zappies Magic Archer
Zappies Prince
Goblins Fireball Zappies Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Zappies Witch Prince
Fireball Prince Magic Archer
Zappies Goblins Witch Prince
Prince Fireball Zappies
Zappies Witch Prince
Fireball Zappies Witch Magic Archer
Prince Goblins Fireball Zappies Witch
Zappies Prince
Goblins Fireball Zappies Witch Prince Magic Archer
Witch Zappies
Zappies Witch Prince
Fireball Prince
Prince Fireball Zappies Witch
Fireball Zappies Witch Magic Archer
Zappies Witch Goblins Fireball Prince Magic Archer
Fireball Zappies Witch Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Prince
Fireball Magic Archer
Fireball Witch Magic Archer
Witch Magic Archer
Fireball Magic Archer
Fireball
Goblins Fireball Prince
Fireball Prince Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Prince Magic Archer
Fireball Witch Magic Archer
Magic Archer Fireball
Fireball
Fireball Prince Magic Archer
Fireball Witch Magic Archer
Fireball Prince Magic Archer
Fireball
Prince
Fireball
Fireball Witch Magic Archer
Witch
Fireball Witch Magic Archer
Fireball Witch Prince Magic Archer
Fireball Magic Archer
Fireball Witch Magic Archer
Fireball Zappies Witch
Fireball
Fireball Magic Archer
Fireball Zappies Magic Archer
Prince
Fireball Magic Archer
Fireball Zappies Witch Prince Magic Archer
Fireball Zappies Witch Magic Archer
Fireball
Fireball Prince Magic Archer
Fireball Magic Archer
Fireball
Prince
Fireball Zappies Witch Magic Archer
Fireball Zappies Witch Magic Archer
Fireball Witch Prince Magic Archer
Prince
Fireball

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