My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Goblin Giant P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Mortar Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblins Goblin Gang
Zap
Goblins Goblin Gang Mortar Goblin Giant
Barbarian Barrel
Goblins Goblin Gang Mortar Goblin Cage
The Log
Goblins Goblin Gang Goblin Cage
Earthquake
Goblin Gang Mortar Goblin Cage
Arrows
Goblins Goblin Gang
Royal Delivery
Goblins Goblin Gang Goblin Cage P.E.K.K.A Mother Witch
Fireball
Goblin Gang Mortar Goblin Cage Mother Witch
Poison
Goblin Gang Mortar Goblin Cage Mother Witch
Lightning
Mortar Goblin Cage Mother Witch
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Goblin Gang Mortar Goblin Cage Mother Witch Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Goblin Gang Mortar

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Gang
Mortar Goblin Cage Goblin Giant P.E.K.K.A
Mortar
Goblin Gang Goblin Giant The Log
Goblin Cage
Goblin Gang The Log
Goblin Giant
Goblin Gang Mortar The Log Mother Witch
P.E.K.K.A
Goblin Gang The Log Mother Witch
The Log
Mortar Goblin Cage Goblin Giant P.E.K.K.A
Mother Witch
Goblin Giant P.E.K.K.A

Defense Synergies 1 12

Goblins
Mortar Goblin Cage The Log
Goblin Gang
Mortar Goblin Cage P.E.K.K.A The Log
Mortar
Goblins Goblin Gang The Log
Goblin Cage
Goblins Goblin Gang The Log Mother Witch
Goblin Giant
The Log
P.E.K.K.A
The Log Goblin Gang
The Log
P.E.K.K.A Goblins Goblin Gang Mortar Goblin Cage Goblin Giant Mother Witch
Mother Witch
Goblin Cage The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Goblin Cage Goblin Giant The Log
P.E.K.K.A Goblins Goblin Gang Mortar Goblin Cage The Log
Goblin Gang Mortar Goblin Cage P.E.K.K.A Goblins
Goblin Cage P.E.K.K.A Goblins Goblin Gang Mortar
Goblin Cage P.E.K.K.A The Log
Goblin Gang The Log Goblins Mother Witch
Goblin Gang Mortar Goblin Cage
Goblin Cage Goblin Giant P.E.K.K.A The Log
P.E.K.K.A Goblins Goblin Gang Mortar Goblin Cage
Goblin Gang Goblins
Goblins Goblin Gang Mother Witch Goblin Giant The Log
Goblin Gang
Mortar Goblin Cage P.E.K.K.A Goblin Gang The Log
Goblins Goblin Gang Mortar Goblin Cage P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Mortar Goblin Cage
Goblin Gang Mortar Goblin Cage P.E.K.K.A The Log
Goblins Goblin Gang Mortar Goblin Cage P.E.K.K.A
Mortar Goblin Cage Goblins Goblin Gang The Log
Mortar Goblin Cage The Log Mother Witch
P.E.K.K.A Mortar Goblin Cage
Goblin Gang Goblins Goblin Giant P.E.K.K.A The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Goblin Cage P.E.K.K.A
Goblin Gang Mortar The Log
Goblin Gang P.E.K.K.A Goblins Goblin Cage Goblin Giant The Log
Goblin Gang P.E.K.K.A Goblin Cage Goblin Giant The Log
P.E.K.K.A Goblin Gang Goblin Cage Goblin Giant
Mother Witch Goblin Gang Goblin Giant
Goblin Gang P.E.K.K.A Goblins Goblin Cage Goblin Giant
P.E.K.K.A Goblin Cage Goblin Giant
Goblin Cage P.E.K.K.A Goblins Mortar The Log
P.E.K.K.A Goblin Gang Goblin Cage Goblin Giant
P.E.K.K.A Goblin Cage
P.E.K.K.A Goblin Cage Goblin Giant The Log
P.E.K.K.A Goblin Gang Goblin Cage Goblin Giant
Goblin Cage
Goblin Gang Goblins Mortar Goblin Cage Goblin Giant P.E.K.K.A The Log
Goblin Cage P.E.K.K.A The Log Mother Witch
Mortar Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar The Log
Goblin Giant The Log
The Log
Mortar The Log
Mother Witch Goblin Giant
Mortar The Log
The Log
The Log Mortar
Goblins Goblin Gang
Mortar The Log
Mortar The Log
Mortar
Mortar The Log
Mortar The Log
Mortar The Log
Mortar
Mortar The Log
Mortar The Log Mother Witch
The Log
The Log
Mortar The Log
The Log Mother Witch Mortar
Mortar The Log
Mortar The Log
Mortar The Log
Mother Witch
Mortar The Log
P.E.K.K.A
The Log
Goblin Gang
The Log
Goblin Gang
The Log Mortar
P.E.K.K.A
Goblin Gang The Log
Mortar Goblin Giant The Log

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