My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Goblins Cannon Dart Goblin Hog Rider Goblin Barrel
Zap
Goblins Cannon Dart Goblin Goblin Barrel
Barbarian Barrel
Goblins Knight Cannon Dart Goblin Goblin Barrel
The Log
Goblins Cannon Dart Goblin Hog Rider Goblin Barrel
Earthquake
Cannon Hog Rider Goblin Barrel
Arrows
Goblins Dart Goblin Goblin Barrel
Royal Delivery
Goblins Knight Dart Goblin Hog Rider Goblin Barrel
Fireball
Cannon Dart Goblin Hog Rider Goblin Barrel
Poison
Cannon Dart Goblin
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Knight Cannon Dart Goblin Goblin Barrel Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Knight Cannon

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Knight
Dart Goblin Hog Rider Goblin Barrel Fireball The Log
Cannon
Dart Goblin
Knight Goblin Barrel Hog Rider The Log
Fireball
Hog Rider Knight The Log
Hog Rider
Goblins Knight Fireball The Log Dart Goblin Goblin Barrel
Goblin Barrel
Knight Dart Goblin Hog Rider
The Log
Hog Rider Knight Dart Goblin Fireball

Defense Synergies 4 9

Goblins
Knight Cannon Dart Goblin The Log
Knight
Cannon Dart Goblin Goblins Fireball The Log
Cannon
Knight The Log Goblins Dart Goblin Fireball
Dart Goblin
Knight Goblins Cannon The Log
Fireball
The Log Knight Cannon
Hog Rider
Goblin Barrel
The Log
Cannon Fireball Goblins Knight Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Dart Goblin Fireball The Log
Goblins Knight Cannon Dart Goblin The Log
Cannon Goblins Knight Dart Goblin
Cannon Goblins Knight Dart Goblin
Fireball The Log
Fireball The Log Goblins Cannon Dart Goblin
Dart Goblin Cannon Fireball
Cannon Dart Goblin Fireball The Log
Cannon Goblins
Knight Goblins Cannon Dart Goblin
Goblins Dart Goblin Knight Cannon Fireball The Log
Dart Goblin Fireball
Cannon Knight Fireball The Log
Fireball Goblins Cannon Dart Goblin The Log
Knight Cannon
Cannon Fireball The Log
Goblins Knight Cannon Fireball
Cannon Fireball Goblins Knight Dart Goblin The Log
The Log Knight Cannon Dart Goblin Fireball
Cannon Dart Goblin
Goblins Knight Cannon Dart Goblin Fireball The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Fireball
Fireball Knight The Log
Goblins Knight The Log
Knight Fireball The Log
Knight Cannon
Fireball Dart Goblin
Goblins Knight Dart Goblin Fireball
Knight
Goblins Knight Fireball The Log
Cannon Dart Goblin
Knight Dart Goblin
Fireball The Log
Knight Cannon Fireball
Cannon Dart Goblin Fireball
Goblins Knight Dart Goblin Fireball The Log
Cannon Dart Goblin Fireball The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball The Log
Knight Dart Goblin Fireball The Log
Fireball The Log
Fireball Dart Goblin
Dart Goblin The Log
Fireball The Log Dart Goblin
Fireball The Log Dart Goblin
Goblins Fireball
Knight Dart Goblin Fireball The Log
Fireball Dart Goblin
Knight Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Dart Goblin
Fireball The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Dart Goblin Fireball The Log
Fireball
Fireball The Log
Dart Goblin Fireball
Fireball Dart Goblin
The Log Fireball
Fireball Knight Dart Goblin
The Log Dart Goblin Fireball
Fireball
Dart Goblin
Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
Fireball Dart Goblin

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