My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Wall Breakers Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards
Giant Snowball
Goblins Wall Breakers Guards
Zap
Goblins Firecracker Wall Breakers Guards
Barbarian Barrel
Goblins Knight Firecracker Bomb Tower Wall Breakers Guards
The Log
Goblins Firecracker Wall Breakers Guards
Earthquake
Firecracker Bomb Tower Guards
Arrows
Goblins Firecracker Wall Breakers Guards
Royal Delivery
Goblins Knight Firecracker Wall Breakers Guards
Fireball
Firecracker Bomb Tower Wall Breakers
Poison
Firecracker Bomb Tower Guards
Lightning
Knight Bomb Tower Archer Queen
Rocket
Bomb Tower Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Knight Firecracker Guards Fireball Bomb Tower Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Knight Firecracker

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Firecracker Wall Breakers Fireball Archer Queen
Firecracker
Knight Wall Breakers
Fireball
Knight Wall Breakers Archer Queen
Bomb Tower
Wall Breakers
Knight Firecracker Fireball
Guards
Archer Queen
Knight Fireball

Defense Synergies 3 8

Goblins
Knight Firecracker Archer Queen
Knight
Firecracker Bomb Tower Archer Queen Goblins Fireball
Firecracker
Knight Goblins Bomb Tower Guards
Fireball
Knight Bomb Tower
Bomb Tower
Knight Firecracker Fireball
Wall Breakers
Guards
Firecracker Archer Queen
Archer Queen
Knight Goblins Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball
Bomb Tower Goblins Knight Firecracker
Bomb Tower Goblins Knight
Bomb Tower Goblins Knight Firecracker Guards
Firecracker Fireball Bomb Tower
Fireball Goblins Firecracker Bomb Tower Guards
Firecracker Fireball Bomb Tower
Fireball Bomb Tower
Goblins Bomb Tower Archer Queen
Knight Guards Goblins Firecracker
Goblins Guards Knight Firecracker Fireball Bomb Tower
Firecracker Fireball
Bomb Tower Knight Fireball Guards
Fireball Bomb Tower Goblins Firecracker Guards
Knight Bomb Tower
Bomb Tower Fireball
Bomb Tower Goblins Knight Firecracker Fireball
Fireball Bomb Tower Goblins Knight Firecracker Guards
Bomb Tower Knight Firecracker Fireball Guards
Bomb Tower
Goblins Knight Firecracker Fireball Bomb Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Goblins Fireball
Fireball Knight Firecracker Bomb Tower
Guards Goblins Knight Bomb Tower
Guards Knight Fireball
Knight Guards
Firecracker Fireball Bomb Tower
Guards Goblins Knight Fireball Bomb Tower
Knight Bomb Tower
Goblins Knight Firecracker Fireball Bomb Tower
Guards
Knight Bomb Tower Guards
Fireball Guards Archer Queen
Knight Fireball Bomb Tower Guards
Firecracker Fireball Bomb Tower
Guards Goblins Knight Firecracker Fireball Bomb Tower Archer Queen
Firecracker Fireball Bomb Tower Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Guards
Firecracker Fireball
Fireball
Knight Firecracker Fireball Guards
Fireball Firecracker
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Goblins Fireball Guards
Firecracker Knight Fireball
Fireball Firecracker Archer Queen
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball Guards
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Guards
Fireball Firecracker Archer Queen
Fireball
Fireball Knight Firecracker
Firecracker Fireball
Fireball Archer Queen
Firecracker Archer Queen
Firecracker Fireball Guards Archer Queen
Firecracker Fireball Archer Queen
Firecracker Fireball Archer Queen

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