My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Zappies Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Elixir Golem Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince
Giant Snowball
Goblins Zappies
Zap
Goblins Mortar Zappies Prince
Barbarian Barrel
Goblins Mortar Elixir Golem Zappies
The Log
Goblins Elixir Golem Mini P.E.K.K.A Zappies Prince
Earthquake
Mortar Elixir Golem Zappies
Arrows
Goblins Zappies
Royal Delivery
Goblins Elixir Golem Mini P.E.K.K.A Zappies Prince
Fireball
Mortar Elixir Golem Zappies
Poison
Mortar Elixir Golem Zappies
Lightning
Mortar Mini P.E.K.K.A Prince
Rocket
Mortar Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Elixir Golem Mortar Mini P.E.K.K.A Zappies Prince Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Elixir Golem Mortar

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Mortar
Zappies The Log
Elixir Golem
Lightning Mini P.E.K.K.A Zappies The Log
Mini P.E.K.K.A
Elixir Golem Lightning The Log
Zappies
Mortar Elixir Golem Prince
Prince
Zappies Lightning The Log
Lightning
Elixir Golem Mini P.E.K.K.A Prince
The Log
Mortar Elixir Golem Mini P.E.K.K.A Prince

Defense Synergies 2 8

Goblins
Mortar Zappies The Log
Mortar
Goblins Zappies The Log
Elixir Golem
Mini P.E.K.K.A
The Log
Zappies
Goblins Mortar Prince The Log
Prince
The Log Zappies
Lightning
The Log
The Log
Mini P.E.K.K.A Prince Goblins Mortar Zappies Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mortar Zappies The Log
Mini P.E.K.K.A Goblins Mortar Zappies Prince The Log
Mortar Mini P.E.K.K.A Prince Goblins Zappies Lightning
Mini P.E.K.K.A Prince Goblins Mortar Zappies
Lightning Mini P.E.K.K.A Prince The Log
The Log Goblins Zappies
Lightning Mortar Zappies
Lightning The Log
Mini P.E.K.K.A Zappies Goblins Mortar Prince
Goblins Mini P.E.K.K.A Zappies Prince
Goblins Zappies The Log
Zappies
Mortar Mini P.E.K.K.A Prince Zappies Lightning The Log
Goblins Mortar Mini P.E.K.K.A Zappies Prince The Log
Mini P.E.K.K.A Mortar Zappies Prince
Mortar Mini P.E.K.K.A Zappies Prince Lightning The Log
Goblins Mortar Mini P.E.K.K.A Zappies Prince
Mortar Goblins Zappies Prince The Log
Mortar The Log Zappies
Mini P.E.K.K.A Mortar Zappies Prince
Goblins Mini P.E.K.K.A Zappies Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zappies Prince
Mortar Mini P.E.K.K.A Prince Lightning The Log
Zappies Goblins Mini P.E.K.K.A Prince Lightning The Log
Mini P.E.K.K.A Prince Lightning Zappies The Log
Mini P.E.K.K.A Zappies Prince
Zappies
Mini P.E.K.K.A Prince Goblins Zappies Lightning
Mini P.E.K.K.A Zappies Prince
Lightning Goblins Mortar Mini P.E.K.K.A Zappies Prince The Log
Zappies
Mini P.E.K.K.A Zappies Prince
Lightning Prince The Log
Mini P.E.K.K.A Prince Lightning Zappies
Zappies
Zappies Goblins Mortar Mini P.E.K.K.A Prince Lightning The Log
Mini P.E.K.K.A Zappies The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Mortar The Log
Mortar The Log
Lightning The Log
Lightning Prince The Log
Mortar The Log
Mortar The Log
The Log Lightning
The Log Mortar Lightning
Lightning Goblins Mini P.E.K.K.A Prince
Lightning Mortar Prince The Log
Lightning
Lightning Mortar The Log
Lightning Mortar
Lightning Mortar Prince The Log
Lightning Mortar The Log
Lightning Mortar The Log
Lightning Mortar
Mini P.E.K.K.A Lightning
Lightning Mortar Mini P.E.K.K.A Prince The Log
Lightning Mortar The Log
Lightning Prince The Log
Lightning
Prince Lightning The Log
Lightning Mortar The Log
The Log Mortar
Mortar The Log Lightning
Lightning Mortar Prince The Log
Lightning Mortar The Log
Lightning
Lightning Zappies
Lightning Mini P.E.K.K.A
Lightning Mortar The Log
Lightning Zappies
Prince
Lightning The Log
Lightning Zappies Prince
Lightning Zappies
The Log
Lightning Mini P.E.K.K.A Prince
The Log Mortar Lightning
Lightning
Prince
Zappies Lightning The Log
Zappies Lightning
Lightning Mortar Prince The Log
Prince
Lightning Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: