My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Bandit Phoenix Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Hogs Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Royal Hogs Giant Skeleton Bandit Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton Bandit Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Giant Skeleton Bandit Phoenix
Giant Snowball
Goblins Royal Hogs
Zap
Goblins Mortar Royal Hogs Bandit
Barbarian Barrel
Goblins Mortar Royal Hogs Giant Skeleton Bandit Magic Archer
The Log
Goblins Royal Hogs Giant Skeleton Bandit
Earthquake
Mortar Royal Hogs
Arrows
Goblins Royal Hogs
Royal Delivery
Goblins Royal Hogs Giant Skeleton Bandit Magic Archer
Fireball
Mortar Royal Hogs Bandit Magic Archer
Poison
Mortar Royal Hogs Phoenix Magic Archer
Lightning
Mortar Bandit Phoenix Magic Archer
Rocket
Mortar Royal Hogs Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bandit Mortar Phoenix Magic Archer Golden Knight Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Bandit Mortar Phoenix

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Mortar
Bandit Golden Knight
Royal Hogs
Bandit Magic Archer
Giant Skeleton
Bandit Magic Archer
Bandit
Mortar Royal Hogs Giant Skeleton Magic Archer Golden Knight
Phoenix
Magic Archer
Royal Hogs Giant Skeleton Bandit Golden Knight
Golden Knight
Mortar Bandit Magic Archer

Defense Synergies 0 8

Goblins
Mortar Giant Skeleton Bandit Phoenix Magic Archer
Mortar
Goblins Bandit
Royal Hogs
Giant Skeleton
Goblins Magic Archer
Bandit
Goblins Mortar Magic Archer
Phoenix
Goblins
Magic Archer
Goblins Giant Skeleton Bandit
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Magic Archer Golden Knight
Goblins Mortar Bandit Phoenix
Mortar Goblins Giant Skeleton Bandit
Goblins Mortar Bandit Phoenix
Giant Skeleton
Goblins Bandit Magic Archer
Mortar Phoenix Magic Archer
Giant Skeleton Bandit Phoenix Magic Archer Golden Knight
Goblins Mortar Phoenix
Goblins Giant Skeleton Bandit Phoenix
Goblins Giant Skeleton Bandit Magic Archer
Phoenix Magic Archer
Mortar Giant Skeleton Bandit
Goblins Mortar Magic Archer Golden Knight
Mortar Bandit Phoenix
Mortar Bandit
Goblins Mortar
Mortar Goblins Bandit Magic Archer Golden Knight
Mortar Giant Skeleton Bandit Magic Archer
Mortar Phoenix
Goblins Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Skeleton Bandit
Bandit Mortar Phoenix Magic Archer
Giant Skeleton Bandit Goblins Golden Knight
Giant Skeleton Bandit Phoenix
Giant Skeleton Bandit Phoenix
Magic Archer
Goblins Giant Skeleton Bandit Phoenix
Giant Skeleton Phoenix
Giant Skeleton Goblins Mortar Bandit Phoenix Magic Archer
Phoenix
Giant Skeleton Phoenix Golden Knight
Giant Skeleton Phoenix
Giant Skeleton Bandit Golden Knight
Magic Archer
Phoenix Goblins Mortar Giant Skeleton Magic Archer Golden Knight
Giant Skeleton Phoenix Magic Archer Golden Knight
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar Giant Skeleton Bandit Golden Knight
Mortar Bandit Magic Archer Golden Knight
Giant Skeleton Bandit Magic Archer
Giant Skeleton
Mortar Magic Archer
Magic Archer
Mortar Magic Archer
Magic Archer
Mortar Bandit Golden Knight
Goblins
Mortar Bandit Magic Archer Golden Knight
Magic Archer
Mortar Bandit Magic Archer Golden Knight
Mortar Bandit Magic Archer
Mortar Magic Archer
Mortar Bandit Magic Archer Golden Knight
Magic Archer Mortar Bandit
Mortar
Mortar Bandit Magic Archer
Mortar Magic Archer Golden Knight
Giant Skeleton Magic Archer
Mortar
Mortar Magic Archer
Mortar Bandit Magic Archer Golden Knight
Mortar Bandit Magic Archer Golden Knight
Mortar Bandit Magic Archer Golden Knight
Magic Archer
Mortar Bandit Magic Archer
Magic Archer
Giant Skeleton
Magic Archer
Bandit Magic Archer
Magic Archer
Magic Archer
Mortar Magic Archer
Giant Skeleton
Giant Skeleton Magic Archer Golden Knight
Magic Archer
Mortar Giant Skeleton Bandit Magic Archer Golden Knight
Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: