My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Royal Recruits Giant Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Royal Recruits Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Giant Miner
Giant Snowball
Goblins Skeleton Dragons Barbarians Royal Recruits Baby Dragon Miner
Zap
Goblins
Barbarian Barrel
Goblins Barbarians Royal Recruits Electro Wizard
The Log
Goblins Barbarians Royal Recruits
Earthquake
Barbarians
Arrows
Goblins Skeleton Dragons Royal Recruits
Royal Delivery
Goblins Skeleton Dragons Barbarians Royal Recruits Baby Dragon Miner Electro Wizard
Fireball
Skeleton Dragons Barbarians Baby Dragon Electro Wizard
Poison
Skeleton Dragons Barbarians Royal Recruits Electro Wizard
Lightning
Skeleton Dragons Baby Dragon Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Miner Skeleton Dragons Baby Dragon Electro Wizard Barbarians Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Miner Skeleton Dragons Baby Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Giant Baby Dragon
Skeleton Dragons
Royal Recruits Giant Baby Dragon Miner
Barbarians
Royal Recruits
Skeleton Dragons Electro Wizard
Giant
Miner Goblins Skeleton Dragons Baby Dragon Electro Wizard
Baby Dragon
Goblins Skeleton Dragons Giant Miner Electro Wizard
Miner
Goblins Giant Skeleton Dragons Baby Dragon Electro Wizard
Electro Wizard
Royal Recruits Giant Baby Dragon Miner

Defense Synergies 0 5

Goblins
Skeleton Dragons Electro Wizard
Skeleton Dragons
Goblins Barbarians Baby Dragon Electro Wizard
Barbarians
Skeleton Dragons
Royal Recruits
Giant
Baby Dragon
Skeleton Dragons
Miner
Electro Wizard
Goblins Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Royal Recruits Baby Dragon Electro Wizard
Barbarians Goblins Skeleton Dragons Royal Recruits Electro Wizard
Barbarians Goblins Skeleton Dragons Royal Recruits Electro Wizard
Barbarians Royal Recruits Goblins Skeleton Dragons Electro Wizard
Barbarians Royal Recruits
Goblins Skeleton Dragons Baby Dragon Electro Wizard
Skeleton Dragons Electro Wizard Baby Dragon
Skeleton Dragons Barbarians Royal Recruits Baby Dragon Electro Wizard
Barbarians Goblins Royal Recruits
Goblins Barbarians Royal Recruits Miner Electro Wizard
Goblins Skeleton Dragons Barbarians Electro Wizard Royal Recruits Baby Dragon
Skeleton Dragons Baby Dragon Electro Wizard
Barbarians Royal Recruits Skeleton Dragons Electro Wizard
Goblins Skeleton Dragons Barbarians Royal Recruits Baby Dragon Electro Wizard
Barbarians Royal Recruits Electro Wizard
Barbarians Royal Recruits Electro Wizard
Barbarians Goblins Skeleton Dragons Royal Recruits Electro Wizard
Goblins Skeleton Dragons Barbarians Royal Recruits Baby Dragon Electro Wizard
Baby Dragon Skeleton Dragons Barbarians Royal Recruits Electro Wizard
Barbarians Royal Recruits Electro Wizard
Skeleton Dragons Royal Recruits Goblins Barbarians Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Goblins Electro Wizard
Electro Wizard Skeleton Dragons Baby Dragon Miner
Barbarians Royal Recruits Goblins Electro Wizard
Royal Recruits Barbarians Electro Wizard
Barbarians Royal Recruits
Skeleton Dragons Baby Dragon Electro Wizard
Royal Recruits Goblins Barbarians Electro Wizard
Barbarians Royal Recruits
Royal Recruits Electro Wizard Goblins Skeleton Dragons Barbarians Baby Dragon
Royal Recruits Skeleton Dragons Barbarians
Barbarians Royal Recruits
Royal Recruits Barbarians Electro Wizard
Barbarians Royal Recruits
Royal Recruits Skeleton Dragons Barbarians Baby Dragon
Barbarians Royal Recruits Electro Wizard Goblins Skeleton Dragons Baby Dragon
Skeleton Dragons Barbarians Royal Recruits Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Royal Recruits Baby Dragon
Skeleton Dragons Baby Dragon Miner Electro Wizard
Skeleton Dragons Baby Dragon Miner
Skeleton Dragons Barbarians Royal Recruits
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Miner Skeleton Dragons
Goblins Electro Wizard
Miner Skeleton Dragons Royal Recruits Electro Wizard
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon Miner
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Royal Recruits Baby Dragon
Skeleton Dragons
Skeleton Dragons Baby Dragon Electro Wizard
Skeleton Dragons Baby Dragon Miner
Skeleton Dragons Baby Dragon
Skeleton Dragons
Skeleton Dragons Barbarians Royal Recruits Baby Dragon
Skeleton Dragons Baby Dragon
Miner Skeleton Dragons Baby Dragon Electro Wizard
Skeleton Dragons Baby Dragon Miner
Miner Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon Electro Wizard
Electro Wizard Skeleton Dragons
Skeleton Dragons Miner
Skeleton Dragons Electro Wizard
Electro Wizard Barbarians Royal Recruits
Skeleton Dragons Baby Dragon Electro Wizard
Miner Skeleton Dragons Baby Dragon Electro Wizard
Skeleton Dragons Baby Dragon
Skeleton Dragons Royal Recruits
Skeleton Dragons Royal Recruits Baby Dragon Electro Wizard
Skeleton Dragons Electro Wizard
Royal Recruits Baby Dragon Miner Electro Wizard

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