My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Giant
Giant Snowball
Goblins Spear Goblins Archers
Zap
Goblins Spear Goblins Archers
Barbarian Barrel
Goblins Spear Goblins Archers Knight
The Log
Goblins Spear Goblins Archers Mini P.E.K.K.A
Earthquake
Spear Goblins Archers
Arrows
Goblins Spear Goblins Archers
Royal Delivery
Goblins Spear Goblins Archers Knight Mini P.E.K.K.A
Fireball
Archers
Poison
Spear Goblins Archers
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Archers Arrows Knight Fireball Mini P.E.K.K.A Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Archers Arrows

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Giant
Spear Goblins
Knight Mini P.E.K.K.A Giant
Archers
Knight Goblins Arrows Mini P.E.K.K.A Giant
Arrows
Fireball Giant Archers Knight Mini P.E.K.K.A
Knight
Spear Goblins Archers Arrows Fireball
Fireball
Arrows Knight Giant
Mini P.E.K.K.A
Giant Spear Goblins Archers Arrows
Giant
Arrows Mini P.E.K.K.A Goblins Spear Goblins Archers Fireball

Defense Synergies 2 12

Goblins
Archers Knight
Spear Goblins
Knight Archers Arrows Mini P.E.K.K.A
Archers
Knight Goblins Spear Goblins Mini P.E.K.K.A
Arrows
Spear Goblins Knight Fireball Mini P.E.K.K.A
Knight
Spear Goblins Archers Goblins Arrows Fireball Mini P.E.K.K.A
Fireball
Arrows Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Archers Arrows Knight Fireball
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball
Mini P.E.K.K.A Goblins Knight
Mini P.E.K.K.A Goblins Archers Knight
Mini P.E.K.K.A Goblins Knight
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Goblins Spear Goblins Archers
Spear Goblins Archers Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A Goblins
Knight Goblins Spear Goblins Archers Mini P.E.K.K.A
Goblins Archers Spear Goblins Arrows Knight Fireball
Arrows Spear Goblins Archers Fireball
Mini P.E.K.K.A Knight Fireball
Fireball Goblins Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A
Goblins Arrows Knight Fireball Mini P.E.K.K.A
Arrows Fireball Goblins Spear Goblins Archers Knight
Arrows Spear Goblins Archers Knight Fireball
Mini P.E.K.K.A
Goblins Spear Goblins Archers Arrows Knight Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblins Spear Goblins Archers Fireball
Fireball Archers Arrows Knight Mini P.E.K.K.A
Goblins Spear Goblins Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Fireball
Knight Mini P.E.K.K.A
Arrows Fireball Archers
Mini P.E.K.K.A Goblins Spear Goblins Archers Knight Fireball
Mini P.E.K.K.A Knight
Goblins Spear Goblins Knight Fireball Mini P.E.K.K.A
Knight Mini P.E.K.K.A
Arrows Fireball
Mini P.E.K.K.A Knight Fireball
Archers Fireball
Goblins Spear Goblins Archers Knight Fireball Mini P.E.K.K.A
Arrows Archers Fireball Mini P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball Spear Goblins
Archers Arrows
Arrows Fireball
Arrows Fireball
Goblins Fireball Mini P.E.K.K.A
Arrows Knight Fireball
Fireball Archers Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Arrows Fireball
Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball
Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Archers Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Knight Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Fireball
Fireball
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: