My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Goblin Curse Goblin Barrel Giant Skeleton
Giant Snowball
Goblins Spear Goblins Archers Goblin Curse Goblin Barrel
Zap
Goblins Spear Goblins Archers Goblin Curse Goblin Barrel
Barbarian Barrel
Goblins Spear Goblins Archers Wizard Goblin Curse Goblin Barrel Giant Skeleton
The Log
Goblins Spear Goblins Archers Goblin Curse Goblin Barrel Giant Skeleton
Earthquake
Spear Goblins Archers Goblin Barrel
Arrows
Goblins Spear Goblins Archers Goblin Curse Goblin Barrel
Royal Delivery
Goblins Spear Goblins Archers Wizard Goblin Barrel Giant Skeleton
Fireball
Archers Wizard Goblin Barrel
Poison
Spear Goblins Archers Wizard Goblin Curse
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Goblin Curse Giant Skeleton Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Goblin Curse Archers Goblin Barrel Wizard Goblin Machine Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Goblin Curse Archers

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Spear Goblins
Goblin Barrel Goblin Curse Giant Skeleton
Archers
Goblins Giant Skeleton
Wizard
Giant Skeleton
Goblin Curse
Goblin Machine Spear Goblins
Goblin Barrel
Spear Goblins Giant Skeleton
Giant Skeleton
Spear Goblins Archers Wizard Goblin Barrel
Goblin Machine
Goblin Curse

Defense Synergies 0 8

Goblins
Archers Wizard Giant Skeleton
Spear Goblins
Archers Giant Skeleton
Archers
Goblins Spear Goblins Giant Skeleton
Wizard
Goblins Giant Skeleton
Goblin Curse
Goblin Machine
Goblin Barrel
Giant Skeleton
Goblins Spear Goblins Archers Wizard
Goblin Machine
Goblin Curse

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Goblins Goblin Curse
Goblins Archers Goblin Curse Giant Skeleton
Goblins Goblin Curse
Giant Skeleton
Goblins Spear Goblins Archers
Spear Goblins Archers Wizard Goblin Curse
Giant Skeleton
Goblins Goblin Curse
Goblins Spear Goblins Archers Giant Skeleton
Goblins Archers Goblin Curse Spear Goblins Wizard Giant Skeleton
Spear Goblins Archers Wizard Goblin Curse
Wizard Goblin Curse Giant Skeleton
Wizard Goblins Goblin Curse
Goblin Curse
Goblin Curse
Wizard Goblins
Goblins Spear Goblins Archers Wizard
Wizard Spear Goblins Archers Goblin Curse Giant Skeleton
Goblin Curse
Wizard Goblins Spear Goblins Archers Goblin Curse Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Archers Giant Skeleton
Archers Wizard
Giant Skeleton Goblins Spear Goblins
Giant Skeleton
Giant Skeleton Goblin Curse
Wizard Archers Goblin Curse
Goblins Spear Goblins Archers Giant Skeleton
Giant Skeleton Goblin Curse
Giant Skeleton Goblins Spear Goblins
Goblin Curse
Giant Skeleton
Giant Skeleton
Giant Skeleton Wizard Goblin Curse
Wizard Archers Goblin Curse
Goblins Spear Goblins Archers Giant Skeleton
Archers Wizard Goblin Curse Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Goblin Curse
Giant Skeleton
Giant Skeleton
Wizard Goblin Curse
Wizard Spear Goblins Goblin Curse Goblin Machine
Archers Wizard
Wizard Goblin Curse
Wizard
Goblins
Wizard Goblin Machine
Archers Wizard Goblin Curse
Spear Goblins Wizard
Wizard
Archers Wizard Goblin Machine
Wizard Goblin Curse Goblin Machine
Giant Skeleton
Wizard
Goblin Curse Wizard Goblin Machine
Wizard
Wizard
Goblin Curse
Archers Wizard Goblin Curse
Wizard
Wizard
Giant Skeleton
Wizard Goblin Curse
Spear Goblins Archers
Archers Wizard Goblin Curse
Wizard
Wizard
Giant Skeleton
Giant Skeleton
Giant Skeleton
Wizard

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