My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Cage Goblin Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang
Giant Snowball
Goblins Spear Goblins Goblin Gang
Zap
Goblins Spear Goblins Goblin Gang Goblin Giant
Barbarian Barrel
Goblins Spear Goblins Goblin Gang Goblin Cage
The Log
Goblins Spear Goblins Goblin Gang Goblin Cage
Earthquake
Spear Goblins Goblin Gang Goblin Cage
Arrows
Goblins Spear Goblins Goblin Gang
Royal Delivery
Goblins Spear Goblins Goblin Gang Goblin Cage Mother Witch
Fireball
Goblin Gang Goblin Cage Mother Witch
Poison
Spear Goblins Goblin Gang Goblin Cage Mother Witch
Lightning
Goblin Cage Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins The Log Arrows Goblin Gang Goblin Cage Mother Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins The Log Arrows

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Goblin Gang Goblin Cage Goblin Giant
Arrows
Goblin Giant Mother Witch
Goblin Gang
Spear Goblins Goblin Cage Goblin Giant
Goblin Cage
Spear Goblins Goblin Gang The Log
Goblin Giant
Spear Goblins Arrows Goblin Gang The Log Mother Witch
The Log
Goblin Cage Goblin Giant
Mother Witch
Arrows Goblin Giant

Defense Synergies 0 14

Goblins
Goblin Cage The Log
Spear Goblins
Arrows Goblin Gang Goblin Cage Goblin Giant The Log
Arrows
Spear Goblins Mother Witch
Goblin Gang
Spear Goblins Goblin Cage The Log
Goblin Cage
Goblins Spear Goblins Goblin Gang The Log Mother Witch
Goblin Giant
Spear Goblins The Log
The Log
Goblins Spear Goblins Goblin Gang Goblin Cage Goblin Giant Mother Witch
Mother Witch
Arrows Goblin Cage The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Goblin Cage Goblin Giant The Log
Goblins Goblin Gang Goblin Cage The Log
Goblin Gang Goblin Cage Goblins
Goblin Cage Goblins Goblin Gang
Arrows Goblin Cage The Log
Arrows Goblin Gang The Log Goblins Spear Goblins Mother Witch
Spear Goblins Arrows Goblin Gang Goblin Cage
Arrows Goblin Cage Goblin Giant The Log
Goblins Goblin Gang Goblin Cage
Goblin Gang Goblins Spear Goblins
Goblins Goblin Gang Mother Witch Spear Goblins Arrows Goblin Giant The Log
Arrows Spear Goblins Goblin Gang
Goblin Cage Goblin Gang The Log
Goblins Arrows Goblin Gang Goblin Cage The Log
Goblin Gang Goblin Cage
Goblin Gang Goblin Cage The Log
Goblins Arrows Goblin Gang Goblin Cage
Arrows Goblin Cage Goblins Spear Goblins Goblin Gang The Log
Arrows Goblin Cage The Log Spear Goblins Mother Witch
Goblin Cage
Goblin Gang Goblins Spear Goblins Arrows Goblin Giant The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Spear Goblins Goblin Cage
Arrows Goblin Gang The Log
Goblin Gang Goblins Spear Goblins Goblin Cage Goblin Giant The Log
Goblin Gang Goblin Cage Goblin Giant The Log
Goblin Gang Goblin Cage Goblin Giant
Arrows Mother Witch Goblin Gang Goblin Giant
Goblin Gang Goblins Spear Goblins Goblin Cage Goblin Giant
Goblin Cage Goblin Giant
Goblin Cage Goblins Spear Goblins The Log
Goblin Gang Goblin Cage Goblin Giant
Goblin Cage
Arrows Goblin Cage Goblin Giant The Log
Goblin Gang Goblin Cage Goblin Giant
Goblin Cage
Goblin Gang Goblins Spear Goblins Goblin Cage Goblin Giant The Log
Arrows Goblin Cage The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows Goblin Giant The Log
Arrows The Log
Arrows The Log
Arrows Mother Witch Spear Goblins Goblin Giant
Arrows The Log
Arrows The Log
Arrows The Log
Goblins Goblin Gang
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Spear Goblins Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log Mother Witch
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Mother Witch
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Mother Witch
Arrows The Log
Arrows
Arrows The Log
Spear Goblins Goblin Gang
Arrows
Arrows The Log
Goblin Gang
Arrows The Log
Arrows
Goblin Gang The Log
Goblin Giant The Log

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