My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Minions Skeleton Dragons Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Skeleton Dragons Mega Minion Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Minions Guards
Giant Snowball
Goblins Spear Goblins Bats Minions Skeleton Dragons Mega Minion Guards Baby Dragon
Zap
Goblins Spear Goblins Bats Minions Guards
Barbarian Barrel
Goblins Spear Goblins Guards
The Log
Goblins Spear Goblins Guards
Earthquake
Spear Goblins Guards
Arrows
Goblins Spear Goblins Bats Minions Skeleton Dragons Guards
Royal Delivery
Goblins Spear Goblins Bats Minions Skeleton Dragons Mega Minion Guards Baby Dragon
Fireball
Minions Skeleton Dragons Mega Minion Baby Dragon
Poison
Spear Goblins Bats Minions Skeleton Dragons Mega Minion Guards
Lightning
Skeleton Dragons Mega Minion Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mega Minion Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bats Minions Mega Minion Guards Skeleton Dragons Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Bats Minions

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Spear Goblins
Baby Dragon
Bats
Minions Skeleton Dragons Mega Minion Baby Dragon
Minions
Bats Baby Dragon
Skeleton Dragons
Bats Baby Dragon
Mega Minion
Bats Baby Dragon
Guards
Baby Dragon
Goblins Spear Goblins Bats Minions Skeleton Dragons Mega Minion

Defense Synergies 0 16

Goblins
Skeleton Dragons Mega Minion
Spear Goblins
Bats Minions Skeleton Dragons Mega Minion Guards Baby Dragon
Bats
Spear Goblins Minions Baby Dragon
Minions
Spear Goblins Bats Baby Dragon
Skeleton Dragons
Goblins Spear Goblins Guards Baby Dragon
Mega Minion
Goblins Spear Goblins Guards Baby Dragon
Guards
Spear Goblins Skeleton Dragons Mega Minion Baby Dragon
Baby Dragon
Spear Goblins Bats Minions Skeleton Dragons Mega Minion Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Skeleton Dragons Mega Minion Baby Dragon
Goblins Bats Minions Skeleton Dragons Mega Minion
Goblins Bats Minions Skeleton Dragons Mega Minion
Goblins Bats Minions Skeleton Dragons Mega Minion Guards
Goblins Spear Goblins Bats Minions Skeleton Dragons Mega Minion Guards Baby Dragon
Bats Minions Skeleton Dragons Mega Minion Spear Goblins Baby Dragon
Skeleton Dragons Baby Dragon
Goblins Minions
Guards Goblins Spear Goblins
Goblins Bats Minions Skeleton Dragons Guards Spear Goblins Mega Minion Baby Dragon
Minions Skeleton Dragons Mega Minion Spear Goblins Bats Baby Dragon
Bats Minions Skeleton Dragons Guards
Goblins Bats Minions Skeleton Dragons Mega Minion Guards Baby Dragon
Goblins Bats Minions Skeleton Dragons
Goblins Spear Goblins Bats Minions Skeleton Dragons Mega Minion Guards Baby Dragon
Baby Dragon Spear Goblins Bats Minions Skeleton Dragons Mega Minion Guards
Skeleton Dragons Goblins Spear Goblins Bats Minions Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblins Spear Goblins
Skeleton Dragons Mega Minion Baby Dragon
Guards Goblins Spear Goblins Bats Minions
Guards Bats
Guards
Skeleton Dragons Bats Minions Baby Dragon
Guards Goblins Spear Goblins Bats Minions Mega Minion
Goblins Spear Goblins Bats Minions Skeleton Dragons Mega Minion Baby Dragon
Skeleton Dragons Mega Minion Guards
Bats Minions Mega Minion Guards
Guards
Guards
Skeleton Dragons Baby Dragon
Guards Goblins Spear Goblins Bats Minions Skeleton Dragons Mega Minion Baby Dragon
Bats Minions Skeleton Dragons Mega Minion Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Guards Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Guards
Skeleton Dragons Baby Dragon
Skeleton Dragons Spear Goblins Bats Minions Mega Minion Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons
Goblins Bats Minions Guards
Skeleton Dragons
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Minions Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Spear Goblins Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Bats Minions Skeleton Dragons
Skeleton Dragons Mega Minion Baby Dragon
Skeleton Dragons Baby Dragon
Minions Skeleton Dragons Baby Dragon
Skeleton Dragons
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Mega Minion
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Bats Skeleton Dragons Baby Dragon
Bats Minions Skeleton Dragons Mega Minion Guards
Mega Minion
Skeleton Dragons
Skeleton Dragons
Spear Goblins Bats Minions Guards
Skeleton Dragons Mega Minion Baby Dragon
Skeleton Dragons Mega Minion Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Mega Minion
Bats Minions Skeleton Dragons Guards Baby Dragon
Bats Skeleton Dragons
Baby Dragon
Skeleton Dragons

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