My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Mortar Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Miner
Giant Snowball
Goblins Spear Goblins Bats Miner
Zap
Goblins Spear Goblins Bats Mortar
Barbarian Barrel
Goblins Spear Goblins Knight Mortar
The Log
Goblins Spear Goblins
Earthquake
Spear Goblins Mortar
Arrows
Goblins Spear Goblins Bats
Royal Delivery
Goblins Spear Goblins Bats Knight Miner
Fireball
Mortar
Poison
Spear Goblins Bats Mortar
Lightning
Knight Mortar Archer Queen
Rocket
Mortar Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bats Zap Knight Miner Mortar Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Bats Zap

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap
Spear Goblins
Knight Miner Zap Mortar
Bats
Knight Miner Zap Mortar
Zap
Miner Goblins Spear Goblins Bats Knight Mortar
Knight
Spear Goblins Bats Mortar Zap Miner Archer Queen
Mortar
Knight Miner Spear Goblins Bats Zap
Miner
Goblins Spear Goblins Bats Zap Mortar Knight
Archer Queen
Knight

Defense Synergies 3 14

Goblins
Zap Knight Mortar Archer Queen
Spear Goblins
Knight Bats Zap Mortar
Bats
Knight Spear Goblins Zap Mortar
Zap
Goblins Spear Goblins Bats Knight Mortar Miner Archer Queen
Knight
Spear Goblins Bats Archer Queen Goblins Zap Mortar
Mortar
Goblins Spear Goblins Bats Zap Knight
Miner
Zap
Archer Queen
Knight Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Mortar
Goblins Bats Zap Knight Mortar
Mortar Goblins Bats Knight
Goblins Bats Knight Mortar
Goblins Spear Goblins Bats Zap
Bats Spear Goblins Zap Mortar
Zap
Goblins Mortar Archer Queen
Knight Goblins Spear Goblins Miner
Goblins Bats Spear Goblins Zap Knight
Spear Goblins Bats Zap
Mortar Bats Zap Knight
Goblins Bats Zap Mortar
Knight Mortar
Zap Mortar
Goblins Bats Knight Mortar
Mortar Goblins Spear Goblins Bats Zap Knight
Zap Mortar Spear Goblins Bats Knight
Mortar
Goblins Spear Goblins Bats Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Spear Goblins Zap
Zap Knight Mortar Miner
Goblins Spear Goblins Bats Zap Knight
Bats Zap Knight
Knight
Bats Zap
Goblins Spear Goblins Bats Knight
Knight
Zap Goblins Spear Goblins Bats Knight Mortar
Bats Knight
Zap Archer Queen
Knight
Goblins Spear Goblins Bats Zap Knight Mortar Archer Queen
Bats Zap Archer Queen
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar
Mortar Zap Miner
Miner
Knight
Zap Mortar
Spear Goblins Bats Zap
Mortar
Zap
Miner Zap Mortar
Goblins Bats
Miner Zap Knight Mortar
Zap Archer Queen
Knight Mortar Miner
Mortar
Zap Mortar
Spear Goblins Zap Mortar
Mortar
Mortar
Bats
Zap Mortar
Zap Mortar Miner
Zap Mortar
Zap Mortar
Mortar Miner Zap
Zap Mortar Miner
Miner Zap Mortar
Bats Zap
Zap Bats
Zap Mortar Miner
Zap
Zap Spear Goblins Bats
Zap Archer Queen
Miner Knight
Zap Mortar
Zap Archer Queen
Archer Queen
Zap Bats Archer Queen
Bats Zap Archer Queen
Zap Mortar Miner Archer Queen

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