My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel Guards Skeleton Army
Giant Snowball
Goblins Spear Goblins Goblin Gang Goblin Barrel Guards Skeleton Army
Zap
Goblins Spear Goblins Goblin Gang Firecracker Goblin Barrel Guards Skeleton Army
Barbarian Barrel
Goblins Spear Goblins Goblin Gang Firecracker Wizard Goblin Barrel Guards Skeleton Army
The Log
Goblins Spear Goblins Goblin Gang Firecracker Goblin Barrel Guards Skeleton Army
Earthquake
Spear Goblins Goblin Gang Firecracker Goblin Barrel Guards Skeleton Army
Arrows
Goblins Spear Goblins Goblin Gang Firecracker Goblin Barrel Guards Skeleton Army
Royal Delivery
Goblins Spear Goblins Goblin Gang Firecracker Wizard Goblin Barrel Guards Skeleton Army
Fireball
Goblin Gang Firecracker Wizard Goblin Barrel Skeleton Army
Poison
Spear Goblins Goblin Gang Firecracker Wizard Guards Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Goblin Gang Firecracker Goblin Barrel Guards Skeleton Army Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Goblin Gang Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Goblin Barrel Goblin Gang Firecracker
Goblin Gang
Goblin Barrel Spear Goblins Firecracker
Firecracker
Spear Goblins Goblin Gang Goblin Barrel
Wizard
Goblin Barrel
Spear Goblins Goblin Gang Firecracker Guards Skeleton Army
Guards
Goblin Barrel
Skeleton Army
Goblin Barrel

Defense Synergies 0 14

Goblins
Firecracker Wizard
Spear Goblins
Goblin Gang Firecracker Guards Skeleton Army
Goblin Gang
Spear Goblins Firecracker Guards Skeleton Army
Firecracker
Goblins Spear Goblins Goblin Gang Guards Skeleton Army
Wizard
Goblins Guards Skeleton Army
Goblin Barrel
Guards
Spear Goblins Goblin Gang Firecracker Wizard Skeleton Army
Skeleton Army
Spear Goblins Goblin Gang Firecracker Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Wizard
Skeleton Army Goblins Goblin Gang Firecracker
Goblin Gang Skeleton Army Goblins
Skeleton Army Goblins Goblin Gang Firecracker Guards
Firecracker Skeleton Army
Goblin Gang Skeleton Army Goblins Spear Goblins Firecracker Guards
Spear Goblins Goblin Gang Firecracker Wizard
Goblins Goblin Gang Skeleton Army
Goblin Gang Guards Skeleton Army Goblins Spear Goblins Firecracker
Goblins Goblin Gang Guards Skeleton Army Spear Goblins Firecracker Wizard
Spear Goblins Goblin Gang Firecracker Wizard
Skeleton Army Goblin Gang Wizard Guards
Wizard Skeleton Army Goblins Goblin Gang Firecracker Guards
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Wizard Goblins Goblin Gang Firecracker Skeleton Army
Goblins Spear Goblins Goblin Gang Firecracker Wizard Guards Skeleton Army
Wizard Spear Goblins Firecracker Guards
Goblin Gang Wizard Skeleton Army Goblins Spear Goblins Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Skeleton Army Goblins Spear Goblins
Goblin Gang Firecracker Wizard
Goblin Gang Guards Skeleton Army Goblins Spear Goblins
Goblin Gang Guards Skeleton Army
Goblin Gang Guards Skeleton Army
Firecracker Wizard Goblin Gang
Goblin Gang Guards Skeleton Army Goblins Spear Goblins
Skeleton Army
Goblins Spear Goblins Firecracker Skeleton Army
Goblin Gang Guards Skeleton Army
Guards
Skeleton Army Guards
Skeleton Army Goblin Gang Wizard Guards
Wizard Firecracker Skeleton Army
Goblin Gang Guards Skeleton Army Goblins Spear Goblins Firecracker
Firecracker Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker
Firecracker Guards
Wizard Firecracker
Firecracker Wizard Spear Goblins
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Goblins Goblin Gang Guards
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Spear Goblins Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Wizard
Firecracker Wizard
Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Firecracker Wizard Guards
Wizard
Firecracker
Firecracker Wizard
Spear Goblins Goblin Gang Guards Skeleton Army
Firecracker Wizard
Goblin Gang Firecracker Wizard
Firecracker Wizard
Firecracker
Goblin Gang Firecracker Guards
Firecracker
Firecracker
Firecracker Wizard

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