My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Goblin Barrel
Giant Snowball
Goblins Spear Goblins Barbarians Hog Rider Goblin Barrel
Zap
Goblins Spear Goblins Goblin Barrel
Barbarian Barrel
Goblins Spear Goblins Barbarians Goblin Barrel
The Log
Goblins Spear Goblins Barbarians Hog Rider Goblin Barrel
Earthquake
Spear Goblins Barbarians Hog Rider Goblin Barrel
Arrows
Goblins Spear Goblins Goblin Barrel
Royal Delivery
Goblins Spear Goblins Barbarians Hog Rider Goblin Barrel
Fireball
Barbarians Hog Rider Goblin Barrel
Poison
Spear Goblins Barbarians
Lightning
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Arrows Goblin Barrel Hog Rider Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Zap Arrows

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Spear Goblins
Hog Rider Goblin Barrel Zap Mega Knight
Zap
Arrows Hog Rider Goblins Spear Goblins Mega Knight
Arrows
Zap Hog Rider Goblin Barrel Mega Knight
Barbarians
Hog Rider
Hog Rider
Goblins Spear Goblins Zap Arrows Barbarians Goblin Barrel Mega Knight
Goblin Barrel
Spear Goblins Arrows Hog Rider Mega Knight
Mega Knight
Spear Goblins Zap Arrows Hog Rider Goblin Barrel

Defense Synergies 2 8

Goblins
Zap
Spear Goblins
Zap Arrows Barbarians Mega Knight
Zap
Mega Knight Goblins Spear Goblins Arrows Barbarians
Arrows
Mega Knight Spear Goblins Zap Barbarians
Barbarians
Spear Goblins Zap Arrows
Hog Rider
Goblin Barrel
Mega Knight
Zap Arrows Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Barbarians Goblins Zap Mega Knight
Barbarians Mega Knight Goblins
Barbarians Goblins Mega Knight
Arrows Barbarians Mega Knight
Arrows Goblins Spear Goblins Zap Mega Knight
Spear Goblins Zap Arrows
Zap Arrows Barbarians Mega Knight
Barbarians Goblins
Goblins Spear Goblins Barbarians Mega Knight
Goblins Barbarians Spear Goblins Zap Arrows Mega Knight
Arrows Spear Goblins Zap
Barbarians Mega Knight Zap
Mega Knight Goblins Zap Arrows Barbarians
Barbarians Mega Knight
Barbarians Zap Mega Knight
Barbarians Mega Knight Goblins Arrows
Arrows Mega Knight Goblins Spear Goblins Zap Barbarians
Zap Arrows Spear Goblins Barbarians Mega Knight
Barbarians
Mega Knight Goblins Spear Goblins Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Goblins Spear Goblins Zap
Zap Arrows Mega Knight
Barbarians Mega Knight Goblins Spear Goblins Zap
Mega Knight Zap Barbarians
Barbarians Mega Knight
Arrows Zap
Goblins Spear Goblins Barbarians
Mega Knight Barbarians
Zap Mega Knight Goblins Spear Goblins Barbarians
Barbarians
Mega Knight Barbarians
Mega Knight Zap Arrows Barbarians
Barbarians Mega Knight
Barbarians Mega Knight
Barbarians Goblins Spear Goblins Zap
Arrows Mega Knight Zap Barbarians
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Barbarians
Zap Arrows Mega Knight
Arrows Spear Goblins Zap
Arrows
Arrows Zap
Arrows Zap
Goblins
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Spear Goblins Zap Arrows
Arrows Mega Knight
Arrows
Zap Arrows Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows Barbarians
Zap Arrows Mega Knight
Arrows Zap
Zap Arrows Mega Knight
Zap Arrows
Zap Arrows
Zap
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Spear Goblins Barbarians
Zap Arrows
Arrows
Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap
Zap
Zap Mega Knight
Mega Knight

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