My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Ice Golem Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Goblins Archers Hog Rider
Zap
Goblins Archers
Barbarian Barrel
Goblins Archers Tesla Wizard
The Log
Goblins Archers Hog Rider
Earthquake
Archers Tesla Hog Rider
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Hog Rider Wizard
Fireball
Archers Tesla Hog Rider Wizard
Poison
Archers Wizard
Lightning
Tesla Ice Golem Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Earthquake Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Ice Golem Archers Earthquake Tesla Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap Ice Golem Archers

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Archers Ice Golem
Zap
Earthquake Hog Rider Goblins Archers Ice Golem
Archers
Ice Golem Goblins Zap Hog Rider
Tesla
Ice Golem
Archers Hog Rider Goblins Zap
Earthquake
Zap Hog Rider
Hog Rider
Goblins Zap Ice Golem Earthquake Archers Wizard
Wizard
Hog Rider

Defense Synergies 2 14

Goblins
Zap Archers Tesla Ice Golem Wizard
Zap
Goblins Archers Tesla Ice Golem Earthquake
Archers
Ice Golem Goblins Zap Tesla
Tesla
Ice Golem Goblins Zap Archers Earthquake Wizard
Ice Golem
Archers Tesla Goblins Zap Earthquake Wizard
Earthquake
Zap Tesla Ice Golem
Hog Rider
Wizard
Goblins Tesla Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Tesla Ice Golem Wizard
Goblins Zap Tesla
Tesla Goblins Archers
Tesla Goblins
Earthquake
Goblins Zap Archers Tesla Earthquake
Tesla Zap Archers Wizard
Earthquake Zap Tesla Ice Golem
Tesla Goblins
Goblins Archers Tesla Ice Golem
Goblins Archers Zap Tesla Ice Golem Earthquake Wizard
Tesla Zap Archers Wizard
Tesla Zap Earthquake Wizard
Wizard Goblins Zap Tesla Earthquake
Tesla
Zap Tesla
Tesla Wizard Goblins
Tesla Goblins Zap Archers Wizard
Zap Earthquake Wizard Archers Tesla Ice Golem
Tesla
Wizard Goblins Archers Tesla Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Archers Tesla Ice Golem
Zap Archers Tesla Ice Golem Wizard
Goblins Zap Ice Golem
Zap Tesla Ice Golem
Tesla
Wizard Zap Archers Tesla Ice Golem
Goblins Archers Tesla Ice Golem
Tesla
Zap Goblins Ice Golem
Tesla
Tesla
Zap
Tesla Ice Golem Wizard
Wizard Archers Tesla
Tesla Goblins Zap Archers Ice Golem
Zap Archers Tesla Ice Golem Earthquake Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem
Zap
Earthquake
Earthquake Ice Golem
Wizard Zap Earthquake
Wizard Zap Ice Golem
Archers Earthquake Wizard
Earthquake Zap Ice Golem Wizard
Zap Wizard
Goblins
Zap Earthquake Wizard
Zap Archers Wizard
Earthquake Ice Golem
Earthquake
Earthquake Zap Ice Golem
Earthquake Zap Wizard
Earthquake Wizard
Earthquake
Zap Archers Earthquake Wizard
Zap Earthquake Wizard
Earthquake
Wizard
Earthquake Zap
Zap Ice Golem Earthquake Wizard
Zap Earthquake Wizard
Zap Wizard
Zap
Zap Archers Ice Golem Wizard
Zap Wizard
Zap Earthquake Wizard
Zap
Earthquake Wizard
Zap Earthquake Archers
Zap Archers Wizard
Wizard
Zap Ice Golem Earthquake Wizard
Zap
Zap
Zap
Zap

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