My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Electro Dragon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Goblins Royal Recruits Electro Dragon
Zap
Goblins Goblin Giant
Barbarian Barrel
Goblins Royal Recruits
The Log
Goblins Royal Recruits Mini P.E.K.K.A
Earthquake
Arrows
Goblins Royal Recruits
Royal Delivery
Goblins Royal Recruits Mini P.E.K.K.A Electro Dragon
Fireball
Electro Dragon
Poison
Royal Recruits Electro Dragon
Lightning
Mini P.E.K.K.A Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Rage Arrows Mini P.E.K.K.A Electro Dragon Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap Rage Arrows

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Arrows Goblin Giant Goblins Royal Recruits Mini P.E.K.K.A Electro Dragon
Arrows
Zap Mini P.E.K.K.A Goblin Giant
Royal Recruits
Zap Electro Dragon
Mini P.E.K.K.A
Zap Arrows Rage Goblin Giant
Rage
Mini P.E.K.K.A Electro Dragon Goblin Giant
Electro Dragon
Zap Royal Recruits Rage Goblin Giant
Goblin Giant
Zap Arrows Mini P.E.K.K.A Rage Electro Dragon

Defense Synergies 2 6

Goblins
Zap Electro Dragon
Zap
Mini P.E.K.K.A Goblin Giant Goblins Arrows Electro Dragon
Arrows
Zap Mini P.E.K.K.A
Royal Recruits
Mini P.E.K.K.A
Zap Arrows Electro Dragon
Rage
Electro Dragon
Goblins Zap Mini P.E.K.K.A
Goblin Giant
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Electro Dragon Goblin Giant
Mini P.E.K.K.A Goblins Zap Royal Recruits Electro Dragon
Mini P.E.K.K.A Goblins Royal Recruits Electro Dragon
Royal Recruits Mini P.E.K.K.A Goblins Electro Dragon
Arrows Royal Recruits Mini P.E.K.K.A
Arrows Goblins Zap Electro Dragon
Zap Arrows Electro Dragon
Zap Arrows Royal Recruits Electro Dragon Goblin Giant
Mini P.E.K.K.A Goblins Royal Recruits
Goblins Royal Recruits Mini P.E.K.K.A
Goblins Zap Arrows Royal Recruits Electro Dragon Goblin Giant
Arrows Zap Electro Dragon
Royal Recruits Mini P.E.K.K.A Zap Electro Dragon
Goblins Zap Arrows Royal Recruits Mini P.E.K.K.A Electro Dragon
Royal Recruits Mini P.E.K.K.A
Zap Royal Recruits Mini P.E.K.K.A
Goblins Arrows Royal Recruits Mini P.E.K.K.A Electro Dragon
Arrows Goblins Zap Royal Recruits Electro Dragon
Zap Arrows Royal Recruits Electro Dragon
Mini P.E.K.K.A Royal Recruits
Royal Recruits Goblins Arrows Mini P.E.K.K.A Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Goblins Zap
Zap Arrows Mini P.E.K.K.A Electro Dragon
Royal Recruits Goblins Zap Mini P.E.K.K.A Electro Dragon Goblin Giant
Royal Recruits Mini P.E.K.K.A Zap Goblin Giant
Royal Recruits Mini P.E.K.K.A Goblin Giant
Arrows Zap Electro Dragon Goblin Giant
Royal Recruits Mini P.E.K.K.A Goblins Goblin Giant
Mini P.E.K.K.A Royal Recruits Goblin Giant
Zap Royal Recruits Electro Dragon Goblins Mini P.E.K.K.A
Royal Recruits Goblin Giant
Royal Recruits Mini P.E.K.K.A Electro Dragon
Royal Recruits Zap Arrows Goblin Giant
Royal Recruits Mini P.E.K.K.A Goblin Giant
Royal Recruits Electro Dragon
Royal Recruits Electro Dragon Goblins Zap Mini P.E.K.K.A Goblin Giant
Arrows Zap Royal Recruits Mini P.E.K.K.A Electro Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Electro Dragon
Arrows Zap Electro Dragon
Arrows Electro Dragon Goblin Giant
Arrows Royal Recruits
Zap Arrows
Arrows Zap Electro Dragon Goblin Giant
Arrows
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon
Goblins Mini P.E.K.K.A Electro Dragon
Zap Arrows Royal Recruits Electro Dragon
Zap Arrows Electro Dragon
Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon
Arrows Royal Recruits Electro Dragon
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Electro Dragon
Zap Arrows Electro Dragon
Arrows
Zap Arrows Royal Recruits Electro Dragon
Zap Arrows Electro Dragon
Arrows Zap Electro Dragon
Zap Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon
Zap Electro Dragon
Mini P.E.K.K.A
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Arrows
Zap Royal Recruits Electro Dragon
Zap Arrows Electro Dragon
Arrows
Mini P.E.K.K.A Electro Dragon
Arrows Zap Electro Dragon
Zap Arrows
Royal Recruits Electro Dragon
Zap Electro Dragon Royal Recruits
Zap Electro Dragon
Electro Dragon Zap Royal Recruits Goblin Giant
Electro Dragon

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